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What does the lock icon on the Hierarchy window do ?

Discussion in 'Editor & General Support' started by Wilbert-Blom, Feb 1, 2016.

  1. Wilbert-Blom

    Wilbert-Blom

    Joined:
    Aug 13, 2011
    Posts:
    108
    It doesn't lock the selection (which would be handy)

     
  2. Wilbert-Blom

    Wilbert-Blom

    Joined:
    Aug 13, 2011
    Posts:
    108
  3. evanratt

    evanratt

    Joined:
    Mar 11, 2015
    Posts:
    102
    Looks like it keeps the hierarchy tree from automatically expanding as you select objects in the scene.
     
    junior1nf0 likes this.
  4. Wilbert-Blom

    Wilbert-Blom

    Joined:
    Aug 13, 2011
    Posts:
    108
    I think you're right.
    Though I think this could be useful I rather have an option to lock the selection of an object in the Hierarchy. This would be VERY handy when working on animations in the Animation Window; where you can use a lock but then also the animation is locked and you can't switch between the several animations of the same object.
    Or sync the Animator Window and the Animation Window; vote for it here: https://feedback.unity3d.com/suggestions/sync-animator-and-animation-windows
    (And change the name(s) of Animator and Animation :rolleyes:)
     
  5. Homicide

    Homicide

    Joined:
    Oct 11, 2012
    Posts:
    637
    What it SHOULD DO , is stop unity from rearranging objects in the hierarchy however it sees fit. This has to be on of the most annoying friggin things ever. Whenever you enter playmode, unity will just rearrange everything you have taken time to place in order in the hierarchy, thus ruining your efforts over and over.
     
    Socrates likes this.