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What does TDOF mean in the animation window?

Discussion in 'Animation' started by Bretchkin, Dec 6, 2017.

  1. Bretchkin

    Bretchkin

    Joined:
    Feb 26, 2013
    Posts:
    1
    Hi all,

    I'me currently trying to animate a character in Unity only using the animation window in Unity.
    I wanted to know if it was possible to do this inside of one program at all.
    So I made my character, imported it in unity gave it an humanoid (yes its a human) rig checked it all etc.
    Started animating parts of the body like a arm that lifts up, was kinda challenging but do able.
    Now I wanted to animate a more difficult movement and came across something I never seen before.
    By animating from the animator I came across something called TDOF ("Animator.Left Upper Leg TDOF" to be precise).

    So I wondered what this does and how it works and even what TDOF means. I cant seem to animate it but I really want to know what it means.

    Thank you in advance,

    Kind Regard,
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    What software did you create your character in?
    Where is it located, at the thigh pivot point, or lower on the leg?
     
  3. Riott

    Riott

    Joined:
    May 18, 2019
    Posts:
    2
    VrTechEx likes this.
  4. VrTechEx

    VrTechEx

    Joined:
    Aug 4, 2013
    Posts:
    40
    Hi nine years later here with the same question. It was used in extra stretch stylized characters. Really useful for those characters. Ex. long arm, weird poses. I'm found that this is the culprit for the weird animation in Unity
     
    Michael_Berna likes this.