"Exit" is a hard word to search for. I have been looking through the Unity documentation and reading misc forum posts for awhile, but all of the exit animation posts I find are way more advanced. I understand that "Entry" is the default entry leading to the default animation. I understand that "Any State" is a shortcut to make a single transition (such as jumping or firing) that can occur from any other animation state. What does the "Exit" do? Is it ... Like the opposite of "Any State"? So I could have "Any State" start the jumping animation no matter what animation was currently running, then just have it go to "Exit" when the boolean "jumping" is false? Would that smoothly transition into the other animations? Is it ... Some kind of default exit-level animation? Like a last thing to play upon exit? ... or something else I'm not even thinking of?