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What do you think about this Particle Surf System?

Discussion in 'Scripting' started by XXJOHNATHANXX, Jul 24, 2014.

  1. XXJOHNATHANXX

    XXJOHNATHANXX

    Joined:
    Jul 12, 2012
    Posts:
    8
    Now this is my first thread so bear with me.
    Over the years i have watched my favorite anime Eureka Seven. And there are these waves called trapar waves that fill the air and planet with energy, enabling hoverboards to hover and surf the sky. I want to imagine something like this to be done in Unity but no luck. I would like to know if anyone has done something with some particle emitters to make this possible in anyway. The hoverboard would ride the "trapar waves"(these trapar waves will have the energy required to make the hoverboard surf). With the hoverboard being made with Reflection film off skyfish(animals with the abilty to fly as the hoverboard do using that same energy, excpet it itself is the reflection film), is able to stay in the air for long periods of time as long as there are big waves(big waves more particles). Ofcourse like any ocean if the waves dies down the board will not get much energy from the waves and begin to fall. As i have been writing this i had thinked of having the hoverboard with a collider as the intake, and it will gather energy (as there would be a particle emitter with collision detection in the particles itself) from the trapar waves. Once the intake is (lets say, has collided with 20 particles per second) it will begin to surf the waves. The particles would have to destroy when collided with only the intake. These particles are not viewable by the naked eye. I did think of a problem about this with the particle emitter im not sure how it would have its own "current" because the particles move with the wind(as it is in the air, and i know that the wind in Unity can move particles). I did hear somewhere that you are able to use the wind in its physics engine to move things like grass trees and particle emitters but how would the wind change over a large area and be dynamic over time. Another problem is that even if there is no wind the particles are still there and can be used just the same way. In conclusion the wind doesnt affect the board (although it should in RL[we can add more velocity])just the particles, the board needs the particles to surf the waves, and the particles have energy that the board needs. Another thing is the ammount of particles the intake gets determines its hovering hight, and gravity is applyed even while surfing, if the intake gets more than it needs to stay at its hovering state while surfing then the user will need to pull back and it will begin to lift. So what i need help is if this concept is possible? And how would i be able to make the wind change over time randomly? And how to make the particles not go through anything?

    If you think that there is some errors in my logic or any things that i missed, or suggestions about this topic please do post a comment. :D
    P.S i put this is scripting if anyone wanted to contribute some code for this idea, Also im a Noob developer. I have been working with the projects in the asset store and this is the direction im taking for my own game.(30mins to write post lol)
     
  2. hpjohn

    hpjohn

    Joined:
    Aug 14, 2012
    Posts:
    2,190
    Tl;dr, Block of text, no pictures, "how do i do this" post.
    This board is for giving and getting help with scripts that you are having problems with.
     
  3. LeftyRighty

    LeftyRighty

    Joined:
    Nov 2, 2012
    Posts:
    5,148
  4. XXJOHNATHANXX

    XXJOHNATHANXX

    Joined:
    Jul 12, 2012
    Posts:
    8
    Ok i get it, but thats good to know that this is possible. Vid/gif well.. typing was more my style. What should the vid gif have in this type of thing? I think i just explained too much in the text.. i should try and keep it down xD