Hello, unity community. I am planning to very soon start building an MMO based on how EQOA worked. Everquest Online Adventures was my favorite MMORPG of all time and, really, nothing comes close to the same experience. What I am trying to get at is, why? Why was EQOA fun and I can't get the same enjoyment from any other MMO. What do you look for in an MMO that makes it fun? Another but not unrelated question - How developed of a story do you look for in MMOs? I found that EQOA really didn't have much of a story at all. Maybe some lore on why certain stuff is different, but certainly not a start to finish story. Same goes for more current MMOs like Wow, I see a lot of pointless lore that hardly adds anything to the game other than background info, and certainly no definitive story for the player to experience. How much should the focus be on lore in an MMO, do you feel? I am a long way from even talking about the finished product, and mechanics and necessities most certainly will come first when building the game, but I still would like to know these things. At the very least it's a nice friendly discussion on why certain MMOs are so fun.