I have a child object, attached to a rotating parent. On the child I have these values seen in the entity debugger during runtime. The parent is rotating along the Z axis at a rate of .1 per second. The bottom float4 (c3 in script), containing (-4.2,2.5,-1.5,1), is the position. I do not know what the W is in c3. scale somehow? The first three float4s (c0, c1, c2 in script) are related to rotation, but I have no idea how it maths out, or how to use those values to get a world rotation for my child entity. Anyone have any ideas how c0, c1 and c2 can be used, and how they actually reflect the rotation?