I was attempting to write a script that would turn the mesh renderers off if they are behind a vertical surface with AR kit 1.5. I tried to do this by taking all the game objects in the scene that didn't have a tag "Plane". Then got the direction from the camera to the object, I would cast a ray from the camera towards the current object. If it hit anything other than the current object, in this case vertical planes, it would disable the mesh renderer. Didn't work as expected so after looking into it and looking for other people that has successfully done this, I found some videos about geometric occlusion and that unity has a example scene of it. Works perfectly, I just can't figure out how to do it on my own objects. I finally found a occlusion slot in the material that is on the doll. I also found a occlusion material and a shader. So my question is what components do I need to make my objects work like the doll?