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What data Runtime Persistence saves?

Discussion in 'Game Foundation' started by luisch125, Nov 28, 2019.

  1. luisch125

    luisch125

    Joined:
    Jul 10, 2015
    Posts:
    29
    Hi, is this a quick way to save a scene at its current state?, or just saves stats, inventory and other core systems?

    I'd like to keep my project with the minimum packages/assets installed and maybe this package is a nice addition to achieve this.

    Thanks!
     
  2. michaelsci

    michaelsci

    Unity Technologies

    Joined:
    Aug 6, 2018
    Posts:
    1
    Hey!

    Game Foundation's data persistence will only save data relevant to our systems such as inventory and stat data. Other scene data such as a game object's position will be up to you to save right now.

    Hope this helps,
    Mike
     
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  3. luisch125

    luisch125

    Joined:
    Jul 10, 2015
    Posts:
    29
    Thanks for the reply. I'm building a save/load system for a project I'm working on, and I thought this could save me time. Are you planning on including more data to the system?
     
  4. mingz-unity

    mingz-unity

    Unity Technologies

    Joined:
    Oct 12, 2017
    Posts:
    13
    @luisch125 yes we're looking into providing a more general-purpose data persistence layer that can be leveraged by custom gameplay besides the built-in systems we provide.

    Stay tuned for the latest update. In the meanwhile, feel free to let us know what you'd like to see in such a system (details like your project needs, developer workflow, etc. are all helpful).
     
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