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What causes walls lighting to be different?

Discussion in 'General Graphics' started by riverdore, Sep 1, 2021.

  1. riverdore

    riverdore

    Joined:
    Jul 21, 2012
    Posts:
    25
    I've a scene with only 1 directional light, a few spot lights and reflection probs off of a demo scene.

    I've duplicated a wall and it suddenly looks different, does this look familiar to anyone?

    upload_2021-9-1_20-45-30.png
     
  2. neginfinity

    neginfinity

    Joined:
    Jan 27, 2013
    Posts:
    13,571
    You need to bake lightmaps.

    If you have TWO walls standing at exact same spot then they can appear overbrightened depending on your rendering pipeline (the effect should happen in Forward Internal Renderer). That would happen if the pipeline is using additive multiplass rendering.
     
  3. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    In future post in the correct part of the Unity forum.