Hello, I have been using TMPro for year and from to time the game will start but all the text is shown with blocks instead of letters. Next game start, no problem it runs fine. What is causing it and how can I mitigate it? - The problem is happening from Unity 5.4 to 2018 - and a range of version of TMPro over the years. - I've attached an image of what it looks like (no from my game, but it looks exactly like that). The blocks look like they are the size of the letters. - It works 99.9% of game launches but sometimes: white blocks (all on the same device without reinstallation of the game) - This is using the Distance Field 16 algo - It happens on Android (and chromebooks). I haven't seen that problem on PC/iOS (but that might be due to number of players on each platforms) - I'm guessing the blocks are colored white because it is my text color scheme. Probably not relevant. - I'm not fudging around with the created font assets - But there are some sprite assets in the project I'm happy to provide more details as needed but I feel like this is not a new issue. I just can't find guidance on what to do about it.