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What can be done in Visual Studio after build?

Discussion in 'Windows' started by ejpaari, Nov 14, 2013.

  1. ejpaari

    ejpaari

    Joined:
    Jul 16, 2013
    Posts:
    3
    Once I have built the Unity3D-project it opens up Visual Studio. What development possibilities I have in Visual Studio? For example:

    - Can I access API features that is not supported in Unity3D?
    - Can I write some outside-the-unity-project -code? Does it make any sense to do that?

    I have run some simple Visual Studio performance tests but is there something else that can be done to take full advantage?
     
  2. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,918
    Hey,

    glad you've asked:

    Yes, you can fully access Windows Runtime API in the generated solution, and sometimes yes it makes sense, especially in cases where you want to use XAML UI, and somehow interact with scripts in your Unity project


    Not sure what are those performance tests, but there are two important features in VS which might be interesting to you:
    * DirectX debugger, accessible through Debug->Graphics->Start Diagnostics
    * VS Profiler, available in Analyze menu (only available if you have Visual Studio Pro), this can profile your C# code which is sometimes handy

    Cheers
     
  3. ejpaari

    ejpaari

    Joined:
    Jul 16, 2013
    Posts:
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    Last edited: Nov 14, 2013
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680