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What Can Anyone Do To Protect Their Assets From Piracy ..?

Discussion in 'Assets and Asset Store' started by Shin_Toasty, Apr 18, 2019.

  1. Shin_Toasty

    Shin_Toasty

    Joined:
    Jun 15, 2017
    Posts:
    46
    I am considering releasing a Unity Asset, perhaps with a Pro version that costs $5 or so, but I don't see how I can protect it from being given away on 'backstreet' sites. If I saw a game using it without a license, what could I do?

    Also, do either of the popular Obfuscator Packages in the asset store work? Not quite on-topic for here I know. Not being able to hide my code is also a worry. :(
     
  2. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    9,039
    I just say, that you are more likely sell asset, if you provide source code. One way and best way to prevent from your concerns, is continuous improvements and active support. You can't prevent from asset being uploaded into the world, outside Asset Store.
     
    Shin_Toasty likes this.
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