Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

What are your plans for 2012?

Discussion in 'General Discussion' started by Thunderent, Jan 3, 2012.

  1. Starsman Games

    Starsman Games

    Joined:
    Jan 30, 2011
    Posts:
    2,152
  2. tchpowdog

    tchpowdog

    Joined:
    Nov 25, 2011
    Posts:
    255
    Finish my tennis game, I'm good at coding, just need to practice it more. That's the only thing my game lacks for the most part
     
  3. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,424
    Nice one Tharsman :D im also making awesome progress on my second game. I think we should have the same goal of 7 apps ;). If you are ever looking to collab hit me up. more to our names :)
     
  4. mehware

    mehware

    Joined:
    Nov 19, 2007
    Posts:
    739
    When did you submit, before iTunes shut down or after? I submitted Dec 30, 2011, still waiting for review...
     
  5. Starsman Games

    Starsman Games

    Joined:
    Jan 30, 2011
    Posts:
    2,152
    I submitted both versions late night Thursday 29th

    That made it exactly a week.
     
  6. Starsman Games

    Starsman Games

    Joined:
    Jan 30, 2011
    Posts:
    2,152
    AND DARN, had to pull it out of the app store for now... found a bug... not sure how I managed to let this bug slide through.... the game is not reporting high scores to the leader boards. Given the game is about high scores, that was a crippling bug. Decided to take it out instead of facing bad reviews. Just fixed the bug and am now uploading a fix. Hopefully now that the holidays are through updates are back to their quick turnaround.
     
  7. sybixsus2

    sybixsus2

    Joined:
    Feb 16, 2009
    Posts:
    943
    Narf!
     
  8. Madoc2012

    Madoc2012

    Joined:
    Jan 6, 2012
    Posts:
    2
    There’s nothing special for me. I’ll spend lots of money on anything cool and new and continue my living.
     
  9. Thunderent

    Thunderent

    Pocket Artist

    Joined:
    Oct 8, 2010
    Posts:
    435
    Congratulations!
    I haven't done anything yet....the first 2 weeks in January = relaxing time for me^^

    And I have added something on my 2012 list : Learn Blender!Knowledge in multiple apps are a good thing for a portofolio^^
     
  10. mehware

    mehware

    Joined:
    Nov 19, 2007
    Posts:
    739
    Shooter's Alley got approved! Took a week too, will be on the store tonight :)
     
  11. rik338

    rik338

    Joined:
    Jun 1, 2009
    Posts:
    547
    For me it's working trice as hard!
     
  12. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,424
    My plan is kicking off :) check the new forum for s-collect
     
  13. brown2na

    brown2na

    Joined:
    Aug 23, 2011
    Posts:
    39
    I plan to start using Unity for other functions not as a Game Developer but using it as a Demonstration and exploration tool as the main focus while going some game development on the side.

    I live in a remote area with no market on this so it puts me in a good position :D
     
  14. jesseoffy

    jesseoffy

    Joined:
    Feb 20, 2010
    Posts:
    146
    I want to finally finish the game I've been leisurely working on for the past school-year.
     
  15. justinlloyd

    justinlloyd

    Joined:
    Aug 5, 2010
    Posts:
    1,680
    My New Year's resolution was to insult every forum member in alphabetical order. Unfortunately I failed at my first attempt by starting with the letter "S." Never mind, I still have 359 days to get it right. It is not how many times we fail, but whether we have to will to try again.
     
  16. TylerPerry

    TylerPerry

    Joined:
    May 29, 2011
    Posts:
    5,577
    But what will happen when you reach your self :O
     
  17. Farfarer

    Farfarer

    Joined:
    Aug 17, 2010
    Posts:
    2,249
    It's a nod to Hitchhiker's Guide to the Galaxy :p
     
  18. dragonstar

    dragonstar

    Joined:
    Sep 27, 2010
    Posts:
    222
  19. typane

    typane

    Joined:
    Nov 25, 2011
    Posts:
    297
    Finish University
    Complete major project in unity
    Complete my own project in unity
    Eat small children that annoy me
     
  20. nomnomnomplant

    nomnomnomplant

    Joined:
    Jan 3, 2012
    Posts:
    87
    I'm gonna...
    - learn some code
    - polish and expand into different types of art (pixel, 3d)
    - put one game on the market (iOS maybe)
    - stop procrastinating tomorrow
    - get a job :b
    - finish school
    - get unity pro and a new Mac (I use a dinosaur laptop:( )
     
  21. TehWut

    TehWut

    Joined:
    Jun 18, 2011
    Posts:
    1,577
    Ha! sounds alot like my plan. Hopefully you can postpone the job with your game :p
     
  22. nomnomnomplant

    nomnomnomplant

    Joined:
    Jan 3, 2012
    Posts:
    87
    Very doubtful, but I wish:)
     
  23. wondersonic

    wondersonic

    Joined:
    Jan 8, 2012
    Posts:
    62
    I wish to port this spin-off game to Unity3D!

    Already started with the title screen in order to discover Unity3D principles :)
     
  24. Photon-Blasting-Service

    Photon-Blasting-Service

    Joined:
    Apr 27, 2009
    Posts:
    423
    My Unity-related goals:
    - have at least ten packages for sale in the Unity asset store by the end of 2012.
    - set up a more automated pipeline to get assets into Unity
    - continue pushing myself to learn new things, both artistic and technical
     
  25. imaginaryhuman

    imaginaryhuman

    Joined:
    Mar 21, 2010
    Posts:
    5,834
    In 2012 I plan to change my mind a lot, flip-flip about what I'm working on, come up with 6.7 million ideas, get nothing finished, be sidetracked 14,000 times, overestimate the complexity of 92 projects, overcommit a zillion times, get frustrated 20 billion times and end up in 2013 in the same place I am now .. ...

    ... or not! Maybe this year will be different ;)
     
  26. TehWut

    TehWut

    Joined:
    Jun 18, 2011
    Posts:
    1,577
    Looks like someone needs to start off with a pong clone :p
     
  27. imaginaryhuman

    imaginaryhuman

    Joined:
    Mar 21, 2010
    Posts:
    5,834
    Arg, say it aint so!
     
  28. dragonstar

    dragonstar

    Joined:
    Sep 27, 2010
    Posts:
    222
    this the latest video of my shooter

    https://www.youtube.com/watch?v=nkyqLoLCUsg
     
  29. WedgeBob

    WedgeBob

    Joined:
    Jul 17, 2011
    Posts:
    122
    My goal is to finally, finally go after that retail copy of Maya once and for all. I know that could still be unrealistic to get up to that huge $3500 - $4000 price tag, but...stranger things have happened... Thought about 3ds Max, but it just seems like Maya is more fun to use, imo. Oh well, I'll get by with XSI Mod Tool for the mean time, tho...at least the training from XSI Mod Tool will indeed translate well to Maya or 3ds Max, considering that they are all from Autodesk and such.
     
    Last edited: Jan 24, 2012
  30. Cameron_SM

    Cameron_SM

    Joined:
    Jun 1, 2009
    Posts:
    915
    Yup, that was 2011 for me too.

    My Flash-In-A-Flash entry was a good start to the year - quick project with results I was A) Happy with and B) can demonstrate online. I plan on building TailDrift into a full game in my spare time, MiniClip.com are helping me with that (QA/Testing ect).

    Just recently hooked up with the awesome Defient Dev in Brisbane who are working on some cool projects like Quick Quest and WarCo. Would really like to work with them in the future.

    Currently doing pre-vis for an obscure little iPad project for the 48H Game Making Challenge.

    Usual part time teaching at the local University - semester starts late Feb.

    So far 2012 has been pretty good.
     
  31. Arowx

    Arowx

    Joined:
    Nov 12, 2009
    Posts:
    8,194
    2012 well, completing a full game from my small assortment of work in progress alpha/betas would be great, then earning that £12k so I don't have to re-write my CV and start job hunting again (this will probably require more than one game).

    Learn how to model, texture and animate characters, improve my art skills.

    Get fitter and thinner.