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What Are You Working On

Discussion in 'Made With Unity' started by cupsster, Dec 10, 2010.

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  1. janpec

    janpec

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  2. lazygunn

    lazygunn

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    i find just looking at stuff in Unity is quite good for seeing how things are going to look! If youre talking about a final product, oncce you have your diffuse, normal and lightmaps sorted just roam around with a camera in gameview and press printscreen when you like something

    Such is the beauty of lightmapping, whatever's in Unity tends to look much the same as it did in Vray cept a bit of aliasing
     
  3. Marrrk

    Marrrk

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    Finished yesterday the vornoi based mesh fracturing, I am really happy with the results, almost happy enough to put it finally into Unity :)

    $VornoiFracturing.png
     
  4. lazygunn

    lazygunn

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    Ohh that is great! I'll be looking forwards to checking it out! You said you had some speed improvements going on too and that with some fancier fracturing will have me playing around with it for ages

    My only beef with piecemaker at the moment is that even on my i7 there's a lag between a 'whole' mesh being replaced with he fractured bits, esp a couple of 'levels' in, if thats no longer an issue and bits are breaking apart like that i'm very happy, cause if I can get it working with Gustavs shadows nicely both his shadows and piecemaker are going to play large roles in my next 'big' project
     
  5. kerters

    kerters

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    Good job Mark! :)
     
  6. ivanzu

    ivanzu

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    it doesnt take HQ images.
     
  7. lazygunn

    lazygunn

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    I've vray for that but if I want to know what something will actually look like in a game, makes sense to just do it in unity. Sometimes i send it to my phone to see how it looks on the screen.

    Ivanzu i meant to ask, do you know how to set the environment colour/map in vray without it contributing to the lighting in a scene?
     
  8. ivanzu

    ivanzu

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    in what modeling tool?

    Im bored what should i model next?
     
  9. lazygunn

    lazygunn

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  10. ivanzu

    ivanzu

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    Can you send me the screen shoot of your Environment and effects window ?
     
  11. lazygunn

    lazygunn

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    Humm, well im a bit busy atm i'm celebrating another year in this mortal coil, but i can try in a bit. It's pretty much standard and untouched though, if i set the environment colour the entire scene is tinted with the colour, like it contributes to the ambient colour or GI, i have the global tint to white underneath, if that makes a difference

    Every time i set a bitmap map as a background it shows through slightly, which is quite annoying but im assuming there's a good reason for it

    Actually here's an example, rather than composite in photoshop i rendered the orange bars directly over the background photograph and you can see it showing through (Sorry not game related)

     
  12. BlueRadius

    BlueRadius

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    Uzi

    hand painted

    512

     
    Last edited: Sep 21, 2011
  13. BlueRadius

    BlueRadius

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    tire

    512 normal


     
    Last edited: Sep 21, 2011
  14. lilymontoute

    lilymontoute

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    Great tire model! =)
     
  15. ivanzu

    ivanzu

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    Started working on my swords and shields.What do you think?
    $render13.png
     
  16. Rush-Rage-Games

    Rush-Rage-Games

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    Sweet, good job!
     
  17. avidesk

    avidesk

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    I'm in the beginning stages of a space-based game of some kind. Just testing the turret tracking system right now. I need to add angle limits but its working the way I want so far.

    WASD to pitch/roll. Mouse click for thrusters. The flight controls are pretty wacky, but that's not my concern at this point.



    http://download.avidesk.com/spaceGame/Webplayer/webplayer.html
     
  18. janpec

    janpec

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    Ratsy rat.
     
  19. xxxDjdogxxx

    xxxDjdogxxx

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    You ****** F***er that would of been perfect for my old rat game >.<
     
  20. BlueRadius

    BlueRadius

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    Swamp Ghoul

    for client

     
    Last edited: Sep 21, 2011
  21. claybornp

    claybornp

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    some sort of fountain scene WIP
     
    Last edited: Sep 22, 2011
  22. BlueRadius

    BlueRadius

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    nice deital Claybornp

    closeup...

     
  23. Rush-Rage-Games

    Rush-Rage-Games

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    Nice!
     
  24. coin-god

    coin-god

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    Why don't you smooth it?
     
  25. ivanzu

    ivanzu

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    Yeah?
     
  26. I am da bawss

    I am da bawss

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    Game artists tends not to smooth their low polygon model while it is WIP. Because it is easier to see the volume, edge loops and polygon distribution this way.
     
  27. I am da bawss

    I am da bawss

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    Sword on the left seems a bit "short" on the blade part proportion wise.
     
  28. ivanzu

    ivanzu

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    Yeah didnt notice that but its probably because the sword is placed at 35degrees.
     
  29. seikto

    seikto

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    WIP Visual XML conversation engine :D

     
  30. janpec

    janpec

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    Tavern scene updated with more objects.




     
  31. Rush-Rage-Games

    Rush-Rage-Games

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    Awesome janpec!
     
  32. ivanzu

    ivanzu

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    Very good but the roof is a bit too close to the floor.
     
  33. BlueRadius

    BlueRadius

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    I want to do some horrible things to that rat
     
  34. Vyemm

    Vyemm

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    Falling: browser game demo

    Hi all, there is our first demo of the game we are actualy working on. Falling.

    http://www.alteredrealitymedias.com/#!fallingus

    It is short but better than nothing !
    I hope than you enjoy the intro cinematic and the first tutorial level.

    Please leave some feedbacks.

    See you
     
  35. Rush-Rage-Games

    Rush-Rage-Games

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    My frame rate was bad, and I could not start the first level...
     
  36. ivanzu

    ivanzu

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    I want to do some horrible things to that glass of beer,like drinking it !!
     
  37. Vyemm

    Vyemm

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    Have you tryed left mouse button in the game screen to start level 1 ?
     
  38. ivanzu

    ivanzu

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    The game works you have to wait for the cut scene to finish and it didnt lag to me.
     
  39. Vyemm

    Vyemm

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    cool, i have changed the start sequence, now, the mouse is stucked from the begining, so no more problems with mouse and movment outside the main screen.
    edit: upload done
     
    Last edited: Sep 22, 2011
  40. Pixeye

    Pixeye

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    A sketch for my platformer styled rpg game that i currently developing...This is a main hero (guy with sword ) and first boss - ogre;-)
     
  41. BlueRadius

    BlueRadius

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    Damn I love those sprites pixeye
     
  42. Rush-Rage-Games

    Rush-Rage-Games

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    Now I got it to work, I guese I just had to wait till the long intro was over. Anyhow, very nice game.

    Look really fun, keep up the good work!
     
  43. KRGraphics

    KRGraphics

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    I finally got my copy of Zbrush 4R2 and I am very impressed so far... and since i got my hands on it, I've been working on the fish that will inhabit the water during the fight... I am thinking of having it very mutated and ugly, still working on the details and such...
     

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  44. Baardo

    Baardo

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    I'm actually really interested in Zbrush 4R2, tried out Dynamic sculpting or whatever yet? sounds like a cool feature, wondering if its at all like the tessellation in Sculptris
     
  45. KRGraphics

    KRGraphics

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    Yup...i am using Dynamic Sculpting :)... and it is kinda like Sculptris except that it is not an automatic process... this will also make modelling characters extremely good since you can push and pull out a form and then it will dynamically clean itself up
     
  46. denkacn

    denkacn

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    Greetings. Here my first game Shadow Line for Android:





     
    Last edited: Sep 23, 2011
  47. Rush-Rage-Games

    Rush-Rage-Games

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    Looks great!
     
  48. KRGraphics

    KRGraphics

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    Almost there... still have a lot more to go... need to model about 3 versions of this and have them swimming somehow on a motion path... evil enough yet?
     

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  49. xxxDjdogxxx

    xxxDjdogxxx

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    Made a Metal Bat

    $MetalBat_Renderpic.png
     
  50. BlueRadius

    BlueRadius

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    Denkacn your game is looking good bro.
     
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