Search Unity

What Are You Working On

Discussion in 'Made With Unity' started by cupsster, Dec 10, 2010.

Thread Status:
Not open for further replies.
  1. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,423
    Aweee-sooome :3
     
  2. itsjk

    itsjk

    Joined:
    Jun 4, 2011
    Posts:
    1
    MMORPG. Not a project i'll ever complete, or even want to complete, just enjoying the challenge :) The server->client communication is pretty much complete, and the server supports at least a couple of thousand players spread across the entire map.

    Screenshots

    As I'm doing this by myself, and I'm a pretty terrible at 3D modelling, all the textures and models is taken from Google :<
     
  3. fivearchers

    fivearchers

    Joined:
    Apr 17, 2009
    Posts:
    716
    Some hornets in a quick scene. Not quite sure where I'm going with this yet.
     

    Attached Files:

  4. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,423
    Really happy with this one

    C+C
     
    Last edited: Jun 4, 2011
  5. ficho

    ficho

    Joined:
    Dec 17, 2010
    Posts:
    82
    cool doors btw why you cant see it :/
     
  6. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,423
    Just cant see image for some reason
     
  7. skylerkingdev

    skylerkingdev

    Joined:
    Sep 10, 2010
    Posts:
    36
    Hey thanks for the feedback man, much appreciated.
     
  8. Blacklight

    Blacklight

    Joined:
    Dec 6, 2009
    Posts:
    1,241
    I can't see it either, maybe you should try uploading somewhere else or attaching the image to your post?
     
  9. ficho

    ficho

    Joined:
    Dec 17, 2010
    Posts:
    82
    i will upload it to photobucked now
     
  10. ficho

    ficho

    Joined:
    Dec 17, 2010
    Posts:
    82


    Can you now see it? :)
     
  11. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,423
    Yeah :) cool! bit like that graveyard of mine :D
     
  12. CarbonTech

    CarbonTech

    Joined:
    Apr 27, 2010
    Posts:
    62
    Chokepoint map fully integrated with the main game. Sorry for my bad driving :p

     
  13. ficho

    ficho

    Joined:
    Dec 17, 2010
    Posts:
    82
    tried to copy it to see if i could :) you dont mind ?
     
  14. Blacklight

    Blacklight

    Joined:
    Dec 6, 2009
    Posts:
    1,241
    Yes I can, and it's pretty good too.
     
  15. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,423
    Its all cool ^_^
     
  16. ficho

    ficho

    Joined:
    Dec 17, 2010
    Posts:
    82
    oka tnx :) i will try to make now something different i will post pictures when i will finish it
     
  17. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,423
    Collative image of my favourites i've done
    C+C


    EDIT: the colours have messed up on the export for some reason.. still not figured out Illustrators exports :/
     
  18. ficho

    ficho

    Joined:
    Dec 17, 2010
    Posts:
    82
    wow werry cool btw you use the pen tool to make these or you have tablet and pen?
     
  19. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,423
    I use the Pen tool, I have a tablet but lost my pen
     
  20. ficho

    ficho

    Joined:
    Dec 17, 2010
    Posts:
    82
    cool btw you can't buy new pen or you can't it comes only with tablet?
     
  21. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,423
    I think you can buy new pens.. but only online
     
  22. ficho

    ficho

    Joined:
    Dec 17, 2010
    Posts:
    82
    try wacom at my country i think they are cheap

    btw loool there are alot of tuts for illustrator xD haven't searched
     
  23. Blacklight

    Blacklight

    Joined:
    Dec 6, 2009
    Posts:
    1,241
    Updated my Music Shump, now you can upload your own songs! WAV and OGG files only. MP3 no supported for some reason, anyone know why?

    Also updated HUD, added proper scoring, and fixed numerous bugs.

    PLAY

    Thanks, and please comment!
    -Blacklight
     
  24. Benopaluz

    Benopaluz

    Joined:
    Aug 14, 2010
    Posts:
    300
  25. starpaq

    starpaq

    Joined:
    Jan 17, 2011
    Posts:
    118
    I have been trying to solve the mp3 dilemma and all that I have come up with is, that it cost money to license the use of mp3 in any product. I have seen plenty of flash games not only playing mp3 files but also able to load the files locally from the users own computer. Its a little embarrassing to see what appears to be a no brainer feature not easily capable with unity. I'm assuming this mp3 feature was seen as a low priority because we may be in the niche of creating music game.

    As for your Music Shump perhaps dial down the enemy shooting. Have the projectiles shoot in a controlled burst to lower the chaos and improve visual interaction with the music. But its looking nice overall so far. I'm not sure if your visuals are temporary but I find the current look unique and appealing.
     
  26. ficho

    ficho

    Joined:
    Dec 17, 2010
    Posts:
    82


    Just some random background image i made, feel free to use it if you want. :)
     
  27. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,423
    Owh woah man they do look awesome! They could be very useful actually :) should put them on imageshack!
     
  28. ficho

    ficho

    Joined:
    Dec 17, 2010
    Posts:
    82
    Thank's charlie I (sorry i wrote first u will put it there xD) will put it there, by the way now im making airplane a little kid inspired me. :)
     
    Last edited: Jun 5, 2011
  29. EpicTwist

    EpicTwist

    Joined:
    Apr 19, 2011
    Posts:
    83
    I know that I can create a cube on blender. :) -Claps at self-
     
  30. ficho

    ficho

    Joined:
    Dec 17, 2010
    Posts:
    82


    Just a plane that kids draw, didn't came out as i expected to be good. :)
     
  31. ficho

    ficho

    Joined:
    Dec 17, 2010
    Posts:
    82


    Ninja. I will make more with sword's, wand's and scepter's.
     
  32. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,423
    Awesome :) and... PAGE 80 :3

     
  33. AndrewGrayGames

    AndrewGrayGames

    Joined:
    Nov 19, 2009
    Posts:
    3,823
    MP3 is a patented algorithm, if you use it you pay royalties.
     
  34. ficho

    ficho

    Joined:
    Dec 17, 2010
    Posts:
    82
    Awesome door charlie, how you make these?
     
  35. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,423
    Illustrator :L I like doors :D haha
     
  36. Pedro Afonso

    Pedro Afonso

    Joined:
    Mar 13, 2011
    Posts:
    240
    Charlie, great door!
    How did you learn to do that? What tutorials did you followed?

    Could you please answer my questions? I'm planing to learn drawing but I don't know where to start!
     
  37. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,423
    Actually I started using illustrator 2days ago.. just some simple guidence from some friends no tutorials :)
     
  38. Pedro Afonso

    Pedro Afonso

    Joined:
    Mar 13, 2011
    Posts:
    240
    god!
    I can learn fast, but nothing compered to you.
     
  39. Sollthar

    Sollthar

    Joined:
    Feb 11, 2010
    Posts:
    477
    The building has been modelled by charliesamways (who is awesome, I might add) and textured and light by me. Thanks a lot:



     
  40. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,423
    haha, would be nothing without that amazing texture work :') brilliant!
     
  41. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Brilliant collaboration !
    Great work you two guys !
     
  42. BloodWraith86

    BloodWraith86

    Joined:
    May 16, 2011
    Posts:
    136
    I'm working on my graphics right now, instead of programming (unfortunately).

    Decided I needed to have a world to walk around in and manipulate, instead of using blocks and cubes, lol.

    Last night I finished two big goals. First, I finished designing 10 of 13 races for my RPG.



    Second, I finished designing my "Dungeon Construction Kit" Environment Pack.





    I might postpone the whole RPG to focus on creating a single dungeon experience, or maybe something similar to Dungeon Keeper 2, or a "Short Story" RPG.

    If I decide on the "Short Story" RPG, it will be about Sir Kay, a Arthurian Knight in King Arthur's Court who might have been a civilized, christian Saxon, and step-brother to King Arthur.
    Arthurian Stories have unique titles and short stories tend to be about epic adventures. My storyline would encompass Sir Kay's quest to defeat the King of all greenskins. Sir Kay is a Thane-- a lighting wielding Knight-Mage.

    Here is a concept art piece showing off the game, which would be titled, "Sir Kay and the Goblin King" that can be found on my website.

    www.2Dsprite.com
     
    Last edited: Jun 5, 2011
  43. Sollthar

    Sollthar

    Joined:
    Feb 11, 2010
    Posts:
    477
    Those characters look neat! Very high poly though, or am I mistaken?
     
  44. BloodWraith86

    BloodWraith86

    Joined:
    May 16, 2011
    Posts:
    136
    Yep! Ridiculous poly count, but they end up as 2D images so the game can be played on a netbook or on a Pentium 3, lol.
     
  45. Sollthar

    Sollthar

    Joined:
    Feb 11, 2010
    Posts:
    477
    Ah, pre-rendered sprites then. Sweet.
     
  46. BloodWraith86

    BloodWraith86

    Joined:
    May 16, 2011
    Posts:
    136
    That looks awesome, I really like the style and "feel" it brings to the game.
    Most FPS screenshots don't give me a feeling other than "meh" but this one actually does.

    So absolutely a great job!
     
  47. welby

    welby

    Joined:
    Mar 22, 2011
    Posts:
    505
    ok,..
    /shakes hands

    That sim effect is a mistake. The game just went haywire and I took a screen grab. The reason I wanted an IEnumerator was for the Yield statement to pause between generating rockets. Since I didn't have it, they'd spawn on top of each other and, with rigid bodies, bounce off trajectory like bees! I just started C#/Unity3D a little over a month ago so I have alot to figure out.


    That's hot. I really liked the concept of it being able to Fly, if not for a burst,..hehee

    Doors! I wanna enter one.

    Question. How will this be implemented in UNity3D? Will the be on cards in a 3D scene, with Alphas?
    8 yrs ago , I'd expect this to be done in Flash, I am just wondering if games like this are starting to be done done in a 3D engine for it's inherent advantages.
     
  48. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,423
    Yeah they are placed on planes :)

    http://www.youtube.com/watch?v=gRSpTILCLgI
     
  49. wingedfox123

    wingedfox123

    Joined:
    Apr 11, 2011
    Posts:
    229
    "warning: leaving battle field
    *counting down*"

    you did that on purpose, didn't you? :) (when you go to far in halo: reach thats what it does) :p
     
    Last edited: Jul 9, 2011
  50. J_P_

    J_P_

    Joined:
    Jan 9, 2010
    Posts:
    1,021
    Common practice for games without hard boundaries. See Tribes series, Battlefield series, etc
     
Thread Status:
Not open for further replies.