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What Are You Working On

Discussion in 'Made With Unity' started by cupsster, Dec 10, 2010.

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  1. dogzerx2

    dogzerx2

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    super thanks!! :D
     
  2. Adam-Buckner

    Adam-Buckner

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    dogzerx: Is there a family resemblance?

     
    Last edited: Apr 20, 2011
  3. dogzerx2

    dogzerx2

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    that's the same character with the helmet on!

    then I'm going to make add-ons to the helmet as well! night vision and gas mask!
     
  4. wrm186

    wrm186

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    A paintball gun :) Feedback? (I ask for feedback because I like to learn what mistakes I have made and learn how to fix them)

     
  5. Benopaluz

    Benopaluz

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    Wade- looks good to me, what the poly count?
     
  6. wrm186

    wrm186

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    Well the one in the picture is a high poly

    High:1,246,148 (JEEZ! Didn't even see that)
    Low: 11,053
     
  7. coin-god

    coin-god

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    11k? Way to much for a gun. Look at my plane for example.
     
  8. ryand-unity

    ryand-unity

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    fire look at the top of the biluding behind the fire it si destorted by heat from the fire


    $fire.gif $screenshot96.png $screenshot47.png
     
  9. alex.loren

    alex.loren

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    Have needed a little bit of a distraction from my primary project, and having seen some of the other simple environment screen captures that have been floating around recently. I took the last couple of hours to come up with these two scenes, feedback is welcomed, but I doubt I will ever return to these scenes.


     
  10. Adam-Buckner

    Adam-Buckner

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    Hail the power of Unity for Rapid Prototyping!

    Looks very nice Alex. Makes me want to get out of the iOS thimble for a while.
     
  11. wrm186

    wrm186

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    Yes I know, I am not very good with low poly modeling. I like to get almost every detail in that I possibly can at my level of modeling (which is still not all that good)
     
  12. Adam-Buckner

    Adam-Buckner

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    Well, Wade, there is a place for both High and Low Poly modeling, and they are - if not different skills - different sets of experience. If you love High Poly Modeling, don't forsake it! (Oh my darling....) I think your stuff looks good.

    Say - what package are you using?
     
  13. Jordii

    Jordii

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    wow alex, that is gorgeous!
     
  14. JamesArndt

    JamesArndt

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    Subway environment WIP - 1300 polygons so far, using 256 and 512 texture maps. 3ds Max viewport screengrab of standard materials. This is an initial "clean" pass before all of the perfection is reduced and some wear and tear is introduced.
     
  15. wrm186

    wrm186

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    As in package you mean?

    (sorry feel dumb asking this)

    And thank you for liking my stuff I make :) Put a lot work into them... sometimes.
     
  16. wrm186

    wrm186

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    It does indeed :)
     
  17. marcos

    marcos

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    char WIP:
     
  18. dogzerx2

    dogzerx2

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  19. Adam-Buckner

    Adam-Buckner

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    Sorry! What 3D app do you use?
     
  20. wrm186

    wrm186

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    I use Blender 2.49b :)
     
  21. Blacklight

    Blacklight

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    Looking nice!
     
  22. dogzerx2

    dogzerx2

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    Thanks!! :D
     
  23. Adam-Buckner

    Adam-Buckner

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    Wade: Have you bumped into this one yet: http://www.rab3d.com/tutorial.html ?

    For me, it was a real eye opener on how to approach detailed and complicated modeling.

    This was my output from that tutorial:
     
  24. HolBol

    HolBol

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    Just some new city shots ;). Alot more buildings in, and played about to completely change the modd of the game. In what I've planned, there won't be a plane, but flying through the city as a metal robot angel thing. Sweet.



    But all these lights is killing my fps. If only I had unity Pro.. deferred rendering plz!
     
    Last edited: Apr 22, 2011
  25. Adam-Buckner

    Adam-Buckner

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    Can you script your lights to only be on when you get close? You could fade them on as well as you get close. Also the halo/flare, as it's semi-transparent, will do a lot of the resource hogging. You could try reducing, removing or turning them on only when close.
     
  26. HolBol

    HolBol

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    I found a fix. It was the little red lights that were the problem, they were all touching objects. Moving them out of range of the object means the objects are only drawn once instead of 5 times for 4 lights on it. Then I used the always pointing down blob shadow script on my huge rain particle system (Used a range of 2000x2000x1000 elipsoid, and 100000 min and max particles.... ouch. Fixing that by attaching it to the main camera, and using a range of 200x200x200 and 1000min/max doubled my performance.
     
  27. Adam-Buckner

    Adam-Buckner

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    Eye candy is often expensive!
     
  28. HolBol

    HolBol

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    Yeah... :(
     
  29. Rush-Rage-Games

    Rush-Rage-Games

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    Very nice! I like the third one from the left the best!
     
  30. Adam-Buckner

    Adam-Buckner

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    They were very good friends until they went to the Cinema and saw the final cut of the movie...

     
  31. wrm186

    wrm186

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  32. kiranmaya

    kiranmaya

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  33. CharlieSamways

    CharlieSamways

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  34. carking1996

    carking1996

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    hmm. Cool game. :)
     
  35. CharlieSamways

    CharlieSamways

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  36. bgivenb

    bgivenb

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    Your gun models are really quite good. I would suggest that you go into your model and selectivity smooth shade certain parts (barrel grip, etc). Then add some textures, and that gun will look sweet!
     
  37. Blacklight

    Blacklight

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    @ charliesamways I see a lot of good models coming from you, but none of them are textured. Planning on showing some that are?

    Also, I've been doing a bit of work myself, and would like to know what you guys think.
     

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    Last edited: Apr 23, 2011
  38. marcos

    marcos

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    Did a speed sculpt this afternoon and recorded the process, I think it was about an hour all up:




    Granted it's not a game ready mesh, but this is usually where I start my characters off. Then it's time to retopo and so on!
     
  39. CharlieSamways

    CharlieSamways

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    I really.. Cant texture. I know how to, But my actual textures are terrible. I need to get my self a new graphics pen to do some but they cost like $30 and I havent earnt anything lately to buy one.

    I hope to soon.

    Thankyou :) I do plan to, But I need the G-pen first
     
  40. summerl0v3r

    summerl0v3r

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  41. marcos

    marcos

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  42. HolBol

    HolBol

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    Made a video of epic explosions in my city with a plane. Quality isn't great, but ehhhhh.
     
  43. summerl0v3r

    summerl0v3r

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    he is the mascot of the company :)
     
  44. jorisshh

    jorisshh

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    Just uploaded a new ingame video, a lot has to be changed though if someone knows an animator please do tell!

    Ingame footage:
     
  45. CharlieSamways

    CharlieSamways

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    Looking good :) Keep it up

    EDIT: I think the skills... Look amazing. Im in love with that last one and I will consider playing this when there is an alpha :) *Hopefully there will be one*

    I also love the layout of the scenery.. Could really be a great piece of indie work if you do it right!
     
    Last edited: Apr 23, 2011
  46. jorisshh

    jorisshh

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    Ofcourse ill keep it up! The only downside is that im a horrible animator, i could really use a hand with that. I'm working on a small (static) decal system so i can freshen up the terrain textures with some extra detail. I have also spend a lot of time optimizing the game it currently runs 120+ FPS ( using 8x AA, Forced Anastrophic filtering, Bloom etc (Yes i do have a pretty high end system though :p))
     
  47. CharlieSamways

    CharlieSamways

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    That is really impressive, And yeah, Its hard to find animators for free nowadays!

    Im sure you will succeed :)
     
  48. wrm186

    wrm186

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    What i did is said I need a animator/ rigger. And said since I am the lead modeler of Da Hub I will in return give them free models. A guy contacted me and said he wanted scripts for his small game. So I asked my two scripters. They said sure. Now I have a animator/rigger :)
     
  49. CharlieSamways

    CharlieSamways

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    www.cjs-portfolio.com

    can see the gun i did a lot clearer with poly counts and other views if you click on the image now :) also some other recent work :D
     
  50. Baardo

    Baardo

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    Is it supposed to look like Christopher Walken? Because I see a resemblance.
     
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