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What Are You Working On

Discussion in 'Made With Unity' started by cupsster, Dec 10, 2010.

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  1. Tudor_n

    Tudor_n

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    Since we're knee deep in some more serious projects, I thought I should have some fun with a more light-hearted one:



    T'was fun instantiating pick-ups randomly on the tube mesh. I'll probably get a complete Kong and iOS version done some day just to learn the kong/ gamecenter api.
     
  2. Frank Oz

    Frank Oz

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    Very fancy looking azzogat!
     
  3. imaginaryhuman

    imaginaryhuman

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    I'd love to. However, this is a screensaver and one aspect of my screensaver website will be to show videos as a fallback. But also you know that people out there will commit the effects to video and upload them to youtube and that might dissolve some of the need to purchase, so I'm a bit wary of moving to video until I figure out how best to approach that. Rest assured this and other effects will be pretty cool when you see them and, better than a video, you'll be able to see the webplayer version on my site when it goes live.
     
    Last edited: Apr 17, 2011
  4. Tudor_n

    Tudor_n

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    Thanks Frank, but it's all smoke and mirrors. Static smoke and mirrors at that :)
     
  5. sa7ina

    sa7ina

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    I am glad you think it's good!
    just play with the shaders you have the Transparent section. try to play with it's functions.

    update:
     
    Last edited: Apr 16, 2011
  6. imaginaryhuman

    imaginaryhuman

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    Here's a bigger image..
     

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  7. dragonstar

    dragonstar

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  8. Frank Oz

    Frank Oz

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  9. gamenut30111

    gamenut30111

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  10. dragonstar

    dragonstar

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  11. dragonstar

    dragonstar

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  12. wrm186

    wrm186

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    Nice! Is this going to be one of those games where you have those anti gravity ships and you race them?
    Like this:



    If so I think that would be pretty cool :) Just my opinion though.
     
  13. Tudor_n

    Tudor_n

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    I don't really know where I'm taking it right now. As I said earlier, it's mostly for fun/ educational purposes. Right now it's more of an advanced Tunnel Runner than a racing game. Adding some basic hover ships [AI] would only take a couple of days of work though. Should be fun.
     
    Last edited: Apr 17, 2011
  14. cupsster

    cupsster

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    @azzogat remind me some speed ball racing game.. looks nice tho
     
  15. dragonstar

    dragonstar

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  16. Taigo

    Taigo

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    Just got my sw good and running in game, i also added my char and some traffic cars following some waypoints but for some reason four of them are enough to lag my game =/
     

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  17. janpec

    janpec

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    Thats latest model i made for our game.



    Taigo nice car and nice Mafia ambient setup.
     
  18. bgivenb

    bgivenb

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    Nice duck
     
  19. Blacklight

    Blacklight

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    Yes, I also like the duck.
     
  20. Majatek

    Majatek

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    Just as a starter (I'm new to Unity, not to programming) I'm working on modifying, extending, and making the Unity3D car tutorial much more advanced. Of course I've almost completely replaced the physics model with the help of someone else's tutorial.
    It features an orange McLaren, rendered with a glass shader (lolwut) that has the usual cubemap, an orange colour, and set to fully opaque to fake metallic reflections.







    The physics so far is excellent - Much better than the tutorial physics considering that wheels now have actual proper grip, rather than a rotating car body for the "physics".
    The steering wheel also rotates according to user input, and the tunnels have a reverb sound modifier when the listening device of the camera is within the proximity of the reverb sound effect sphere.

    Once I've fully worked out all the curious little kinks here and there I'll be releasing it, and continuously updating it (when I can).
     
  21. marcos

    marcos

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    Making some assets for a platformer
     
  22. cupsster

    cupsster

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    @marcos lovely
     
  23. janpec

    janpec

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    Otter...

     
  24. Westmark

    Westmark

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    @Janpec: You do some really nice animals. Keep up the good work :D
     
  25. EmadGh

    EmadGh

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    @Janpec, Good work.
     
  26. wrm186

    wrm186

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    what are you using to create your textures!? There great!
     
  27. Fenrisul

    Fenrisul

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    As long as the answer isn't "I went out and shot an otter, skinned it, and scanned it just for this model" I'd like to know too :)
     
  28. Blacklight

    Blacklight

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    I'd like to know even if it is.
     
  29. theinfomercial

    theinfomercial

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    I'd like to know ESPECIALLY if it is.
     
  30. dragonstar

    dragonstar

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  31. Benopaluz

    Benopaluz

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    A drop pod for one of my levels.
     

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  32. Adam-Buckner

    Adam-Buckner

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    At least you'd know where your seams were, and if you had a big enough scanner, capturing the texture would be a piece of cake.
     
  33. janpec

    janpec

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    Haha, no i didnt kill and skin otter for texture, but i did use photo reference + manual paint applied first so then i combined both colors together. Then i make specular from diffuse map and multipliying it as much as needed, and then extract normal map from high poly model, and creating normal map from diffuse map and blend those two together. Thats it.

    Here is another model:

     
  34. dogzerx2

    dogzerx2

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    x-com type game

     
  35. Frank Oz

    Frank Oz

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    That looks great dogzerx!
     
  36. ali31

    ali31

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    You're good, that's all I have to say.
     
  37. bgivenb

    bgivenb

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  38. dogzerx2

    dogzerx2

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    thanks!!
     
  39. bgivenb

    bgivenb

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    This should be a sticky IMO
     
  40. gamenut30111

    gamenut30111

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    Thanks, however it's mainly a show off project :) It was a great test, although I don't think I am allowed to include bootcamp assets in my pack,even for test scene purposes, anyone know?
     
  41. sa7ina

    sa7ina

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    Really liked your work, art and concept very nice and i am shure educational.
    good luck!
     
  42. cupsster

    cupsster

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    "fishy" screensaver :p
     
  43. wrm186

    wrm186

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    The shaders are still being played with for getting just the right lighting. And still adding stuff to the levels/scenes... Feedback and ideas would be greatly appreciated...






    I am thinking about deleting the space scene (fourth picture). Should I?
     
  44. bgivenb

    bgivenb

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    It would be nice to know that. I was thinking of using the soldier animations for a project of mine
     
  45. coin-god

    coin-god

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    Been working on this model since Monday:

    Its Howard Hughes XF-11 aircraft. Designed for WW2, never finished. It almost killed him.
    http://www.youtube.com/watch?v=aj1AGhdJB3A&feature=related

    I don't have much plans for it, I was going to put it in GTA. And later make a highpoly model for renders.
     
  46. dogzerx2

    dogzerx2

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  47. Cnaff

    Cnaff

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    nice!!! :)!
     
  48. Adam-Buckner

    Adam-Buckner

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    dogzerx: Looks great! What are the stats? Polys? Textures? Sizes? Have any wireframes to show?
     
  49. dogzerx2

    dogzerx2

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    Thanks guys! Will keep you guys updated! :D
    So far it's just the zbrush model, I haven't done the retopo hence there's no wireframe or textures to show! But I'll be aiming at 3k~4k polys for the whole model!
     
  50. Frank Oz

    Frank Oz

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    Looking great dogzerx!
     
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