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What Are You Working On

Discussion in 'Made With Unity' started by cupsster, Dec 10, 2010.

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  1. wrm186

    wrm186

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    Yes, that is true... just some random game props I guess haha. But thank you for your feed back
     
  2. Nightshade1

    Nightshade1

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    Im working on a game called pixG i have already made the character but when i import it manually with blender 2.5 it just wont show up no matter how big i try to make it
     
  3. Adam-Buckner

    Adam-Buckner

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    Round hand-grip! Otherwise he gun looks kewl.
     
  4. wrm186

    wrm186

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    Thank you very much! :)

    I am available for modeling if anyone wants me to model something, (I do not ask for money)

    @ryanD.unity looks interesting! But a little bit to powerful wind?

    @Nightshade1 what format are you importing it into unity as?
     
  5. wrm186

    wrm186

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    Alright last model maybe for a few days (need to get back to work on my game)

    Colt... feedback please?

     
  6. Baardo

    Baardo

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    @Wade: I've loved revolvers ever sense Dirty Harry. :D

    Great Revolver but I think the holes where you put the bullets in the cylinder extend all the way to the other side (according to a few pictures I found.) Not good on technical terms so excuse my rough interpretation.

    It also seems you upload a lot of high poly models. Care to show us how the low poly turns out in unity?
     
  7. wrm186

    wrm186

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    Yes I can :) And the reason why the high poly is just to make it look a little nicer in picture form. And also the fact I am not all that well with modeling with a low poly count.

    As for the chambers I messed up and didn't make holes for the bullets (oops)
     
  8. GrimWare

    GrimWare

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    This thread has turned into "What is Wade Working On" lol.
     
  9. Frank Oz

    Frank Oz

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    lol
     
  10. CharlieSamways

    CharlieSamways

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    lol lol
     
  11. wrm186

    wrm186

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    Haha I am sorry if it has, as I am not meaning to :(

    Here are the models in unity (nothing added just put into there then took a picture)





    P.S. I have noticed about last week that if you use just a color (no texture) it makes the model have 'soft' edges making it look bad even when set to solid in Blender. But if you use a texture it gets rid of the 'soft' edges and makes it look like the render. Any reason why that is?
     
    Last edited: Apr 10, 2011
  12. Baardo

    Baardo

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    lets add some diversity then lol.



    Messing around with some colors. I'm not really a fan of the high contrast neck and low contrast head but I kinda like the direction the neck at least is going in. Anyone else have any thoughts? I'm trying to avoid the rather cliche vertical stripes that lots of artists pin on dinosaurs, but I guess a concept art probably would have been useful for things like this.
     
  13. wrm186

    wrm186

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    Coming along very good! I wouldn't even know where to begin on a Trex.
     
  14. janpec

    janpec

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    Tyrant very interesting texture pattern.
     
  15. Frank Oz

    Frank Oz

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    Nice one Tyrant!
     
  16. CharlieSamways

    CharlieSamways

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    Lets add some more diversity!

    Hover Tanks WIP.


     
    Last edited: Apr 10, 2011
  17. wrm186

    wrm186

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    Pretty cool! But are you going to texture them too?
     
  18. CharlieSamways

    CharlieSamways

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    I think so, I am going to finish models first, I need to redo the bodies on them i think, Im not too keen personally
     
  19. jorisshh

    jorisshh

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    Some armor design for my game Helios:



    Greets ^^
     
  20. thinksquirrel_lily

    thinksquirrel_lily

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    Just a random low poly house - Got a bit lazy on the roof and need to fix the scale of the bricks:
     
  21. CharlieSamways

    CharlieSamways

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    Looks really good :)
     
  22. marcos

    marcos

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    Quick little head I did, started as a speed sculpt, then just decimated to muck around with:

    Normal map and simple diffuse:


    sculpt:
     
  23. Sollthar

    Sollthar

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    Aaand finally some moving footage. Due to the requests I've edited a first alpha gameplay trailer.

    All you see here is directly captured gameplay from the game's current state, which is still very WIP. But it's going!



    Hope you enjoy.
     
  24. Adam-Buckner

    Adam-Buckner

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    Sothar: Wow! There's clearly a ton of work that you've put into that project! Keep going!
     
  25. E2R_Carter

    E2R_Carter

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    Street Props pack WIP
     
  26. networkZombie

    networkZombie

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    ^nice :) is this going to be at the asset store ?
     
  27. E2R_Carter

    E2R_Carter

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    Thanks, it certainly is need to add about 5 or 6 more models and create LOD's and different texture variations for each version then its ready to go!
     
  28. cupsster

    cupsster

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    Damn, man... this is HUGE texture for low poly house.. it's like negating of meaning of this word.. you can make it smaller texture and use "thirding" instead..
    On 2048 you can pack entire city block!!! Or cuple of unique houses..
     
    Last edited: Apr 12, 2011
  29. duke

    duke

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    And for God's sake it looks terrible. Compare your work to others - it doesn't cut it.
     
  30. duke

    duke

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    Some concept art while I was at the office on the weekend waiting for renders:






    I roughly modelled them in sketchup, setup the views, print them out, sketched over them, scanned them back in and did Photoshop stuff to them!
     
    Last edited: Apr 13, 2011
  31. wrm186

    wrm186

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    This is just a quick model I did in Blender of a PS3 I made for someone.

     
  32. Adam-Buckner

    Adam-Buckner

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    Heh - I disagree!

    I think it's great! For a "low poly house". I have a game I'm working on for mobile platforms, and I'd love to have that house in it... Except, as Cuppser pointed out, for the texture. You should be able to do the texture in much much less area. 512 at max. Less would be better.
     
  33. Adam-Buckner

    Adam-Buckner

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    First real Beta is up on the site:
    http://theantranch.com/InventoryManager.html

    I'm trying to put it thru it's paces and I have one or two more polish things to do... but if you can break it let me know.

    Things I know about:
    - The drag-delta seems a bit finicky and fragile. I need to make this more robust.

    Things you can do:
    Left Clicking will cause primary functionality:
    Click a Lootable Item (Chest) to loot it.
    Click an item in the loot window to loot the item.
    Click an item in the inventory window to equip or use the item.
    Click an item in the character window to un-equip the item.

    Right Clicking will cause general destruction/cancel functionality:
    When dragging, Rt Clicks will cancel the drag.
    When not dragging, Rt Clicks will prompt a removal query

    Dragging will pick up icons:
    Depending upon the drop-target an item will be accepted or rejected by the drop-target.
    Dropping on another icon, if compatible, will swap it.
    Dropping on an empty and invalid drop zone (eg: the world) will prompt a removal query.

    In General:
    Bags are movable and swappable
    Bags can be unequipped or destroyed if they are empty..
    Removed items, if set up to do so (Potions, Swords, Dagger), will be re-instantiated in the game.
    Drag Drop Icons pretty much anywhere
    Item slots are type sensitive
    Clicking in the Game World prompts a "Destroy?" query
    Clicking items without dragging either equips or uses depending on type (eg: will consume potion, will equip clothing, will add bag)
    Swap full bags to a new location
    Equipped Items add to summarized bonus
    - More
     
    Last edited: Apr 14, 2011
  34. Jordii

    Jordii

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    Photoshop? I would swear to spot the work of Copics markers there. Great marker atmosphere + endesult sir :)
     
    Last edited: Apr 14, 2011
  35. thinksquirrel_lily

    thinksquirrel_lily

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    For the comments on the house: It was for an assignment in a texturing class. I am a programmer - it was just work to practice unwrapping, texturing, etc. I know that the texture is way too large for the model and that was intentional for the assignment requirements - I posted it here because, if I understood correctly, this is the "What are you working on" thread.

    Just wanted to provide some context on that project.
     
  36. CharlieSamways

    CharlieSamways

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    Really do love these :) Brilliant work!

    Im going to drop you a PM about something :D
     
  37. sa7ina

    sa7ina

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  38. Frank Oz

    Frank Oz

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    Nice one sa7ina! Looks great.

    You've even made it not able to pick up the decent toys in the box too, just like the real things! :D
     
  39. CharlieSamways

    CharlieSamways

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    Some Low poly hover tank parts ive been working on for a fully customizable tank game

    Order:-
    +Small Top Chassis Weapons
    +Large Top Chassis Weapons
    +Base Chassis and Small Top Chassis Weapons
    +Base Chassis and Large Top Chassis Weapons
    +Base Chassis Weapons, Armour, Speed
    +Garage(Customization Building)
    All just prototypes and testing material at the moment
    Thanks :)

     
  40. CharlieSamways

    CharlieSamways

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    Haha, So true :')
     
  41. thinksquirrel_lily

    thinksquirrel_lily

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  42. sa7ina

    sa7ina

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    10X
    you mean it's good or bad?
     
  43. Frank Oz

    Frank Oz

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    I mean it's good, and I laughed remembering how terrible I was at those things as a kid, and then remembered the second Futurama episode with one.
     
  44. wrm186

    wrm186

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    Hello, I really like your little/big crane game! But im still new to unity and I was wondering how do you get the glass like texture on the glass?
     
  45. *ShiNe

    *ShiNe

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    Billiards game:


    Actually it's not the final result. I'm still playing with shaders.
     
  46. imaginaryhuman

    imaginaryhuman

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    Here's an early preview of a screensaver effect I'm working on. It's realtime blobby objects with energy field animation, running fast and smooth in high-resolution, full-screen.

    I'm still working on my Windows screensaver framework which will be out soon and this effect will be one of the first screensavers that I'll sell. I'm working with Unity Tech on a small legal issue regarding how the `powered by unity` logo is handled for Unity Free users. That should be clarified soon.

    I think there is potential to make a game with a realtime, totally dynamic environment based on this - something I'll be exploring :)
     

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    Last edited: Apr 16, 2011
  47. alex.loren

    alex.loren

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    I couldn't wrap my head around some errors that my project was throwing me earlier, so I threw this together to try and clear my head. It may actually get turned into something in the future, but for now, it is a project to throw new stuff at whenever I get too wrapped up in my primary endeavor.

     
  48. Rush-Rage-Games

    Rush-Rage-Games

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    That looks awesome!!!
     
  49. imaginaryhuman

    imaginaryhuman

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    Thanks :D Looks great when it's in motion.
     
  50. Adam-Buckner

    Adam-Buckner

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    ImaginaryHuman: Can you post some moving footage? Heck, even if it's watermarked by a demo screencaster, it would be great to see!
     
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