Search Unity

  1. Click here to receive a gift with your purchase of Unity Pro or Unity Enterprise.
    Dismiss Notice
  2. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

What Are You Working On

Discussion in 'Made With Unity' started by cupsster, Dec 10, 2010.

Thread Status:
Not open for further replies.
  1. scratch250

    scratch250

    Joined:
    Mar 28, 2011
    Posts:
    91
    I have been working on a tut on hand painted textures and tried to make a shield to fit :) stil WIP so be kind ;)

    $Shield_01_S.jpg

    $ScreenPrint_4.jpg
     
  2. synok

    synok

    Joined:
    Jun 7, 2011
    Posts:
    126
    Did slight improvements before I go to bed.



    It is always nice for people to judge what it is that you created. Benefits of level-design. :)

    Did some basic movement also.
     
  3. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    372
    nice, really nice... i want it :)
     
  4. TehWut

    TehWut

    Joined:
    Jun 18, 2011
    Posts:
    1,577
    Tables are a bit bright. Looks great besides ;)
     
  5. Photon-Blasting-Service

    Photon-Blasting-Service

    Joined:
    Apr 27, 2009
    Posts:
    423
    A mix. There are separate rocks. walls, floors, tunnels, etc. Everything is modular.
     
  6. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,002
    I love that workflow, especially if you want to bypass the Unity Terrain... i've done some nice work with it, but I am already thinking about going back and switching out the mountains for mesh based mountains... Keep it up man... so much inspiration going into the new year :)
     
  7. RSid10zkek3

    RSid10zkek3

    Joined:
    May 6, 2011
    Posts:
    7
    Thanks dr.steam for the suggestion of Sculptris., will give it a go, suppose to receive my Wacom Bamboo tablet on Monday.

    I'm continued to be in awe in what you guys do since i last posted :)
     
  8. Swearsoft

    Swearsoft

    Joined:
    Mar 19, 2009
    Posts:
    1,627
    can't really see what is going on.
     
  9. dogzerx2

    dogzerx2

    Joined:
    Dec 27, 2009
    Posts:
    3,875
    You just keep getting better and better! How come you're so fast at 3d modelling? :-0
     
  10. ivanzu

    ivanzu

    Joined:
    Nov 25, 2010
    Posts:
    2,065
    Needs more highlights and shading.
     
  11. scratch250

    scratch250

    Joined:
    Mar 28, 2011
    Posts:
    91
    You need to explain that because i really dont know what you mean by shading if you are talking about the black outline, then no this is stylized not cartoony :)
     
  12. ivanzu

    ivanzu

    Joined:
    Nov 25, 2010
    Posts:
    2,065
    Wood on shield is in some areas pretty empty and boring add some colors variations and some areas could use some highlighting.
     
  13. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,002
    I think Janpec, like myself, models kick ass creature in his sleep... actually, I should ask him...how do I do screenshots in Marmoset :)... I forgot I had the tool bag

    EDIT: Nevermind, I had the S***ty one from 2009... looks like I can buy this one... but my models look pretty good in Unity
     
    Last edited: Dec 31, 2011
  14. scratch250

    scratch250

    Joined:
    Mar 28, 2011
    Posts:
    91
    Well that dont explain what you mean with shading ?? and i think less is more so im gonna keep it that way ;) but thx :)
     
  15. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,002
    Well, I will say that it is a good start... this would fit in with a mobile or DS game... I would keep working on this texture... try doing a realistic one also...it would allow learning variety...
     
  16. scratch250

    scratch250

    Joined:
    Mar 28, 2011
    Posts:
    91

    Thx well it is the first time im drawing and the first time im sitting with a tablet so im hoping it will get better :) and it is just a learning project :)
     
  17. ivanzu

    ivanzu

    Joined:
    Nov 25, 2010
    Posts:
    2,065
    Watermill Wheel
    POLY:712
    UV:512x512,Hand-Painted Color&Normal map
    $render-wip.png $render-wip.png
     
    Last edited: Dec 31, 2011
  18. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,002
    Are you going to have jack sparrow running on that in game... that looks pretty cool... but where is the normal detail?
     
  19. ivanzu

    ivanzu

    Joined:
    Nov 25, 2010
    Posts:
    2,065
    Added new image and adjusted the texture,normal map is there but its hard to see as I use low values.
    I wont use it in a game I'm working on a small scene for my portfolio.
     
    Last edited: Dec 31, 2011
  20. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Some tinkleing
     
  21. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,002

    Awesome dude...
     
  22. ivanzu

    ivanzu

    Joined:
    Nov 25, 2010
    Posts:
    2,065
    Thanks!:)
     
  23. TonyNowak

    TonyNowak

    Joined:
    May 10, 2010
    Posts:
    316
    Lovin that wheel, and that sidescroller. Nice work.
     
  24. ivanzu

    ivanzu

    Joined:
    Nov 25, 2010
    Posts:
    2,065
    Bridge
    Poly:160
    UV:512x512 Hand-Painted,Color Normal map
    $Bridge.png
     
  25. TonyNowak

    TonyNowak

    Joined:
    May 10, 2010
    Posts:
    316
    The model is nice but that texture is far from true hand-painted. Needs some work to be comparable to the wheel.
    Good start though.
     
  26. Ben-Massey

    Ben-Massey

    Joined:
    Jun 13, 2011
    Posts:
    581
    I like all your hand painted models, but that bridge. First thing that came to mind was a zebra and some leopard?
    Anyway keep it up, lovin them!
     
  27. ivanzu

    ivanzu

    Joined:
    Nov 25, 2010
    Posts:
    2,065
    Yeah I know gonna redo it.
     
  28. Thunderent

    Thunderent

    Pocket Artist

    Joined:
    Oct 8, 2010
    Posts:
    435
    @ivanzu,you could add some cracks on that stones .I really like your wheel.Did you use a mouse or a tablet to paint the textures?
     
  29. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,002
    Finally chose a colour scheme for my warlocks' outfit... kinda hate it right now, but thank god I have the palette laid out in photoshop... what do you guys think? The shading and lighting is not final... i have to make sure this damn model looks good in every level... $Cloth Shader.jpg $Xavier Costume Treatment.jpg
     
  30. ivanzu

    ivanzu

    Joined:
    Nov 25, 2010
    Posts:
    2,065
    Tablet
     
  31. wrm186

    wrm186

    Joined:
    Apr 4, 2010
    Posts:
    661
    What do you guys think? :D



    EDIT: Pretty weird if you scroll up and down real fast over the "sun rays" haha looks like it moves...
     
  32. Ben-Massey

    Ben-Massey

    Joined:
    Jun 13, 2011
    Posts:
    581
    I feel weird now..
     
  33. wrm186

    wrm186

    Joined:
    Apr 4, 2010
    Posts:
    661
    Good weird or bad weird? :D happy new year!
     
  34. Ben-Massey

    Ben-Massey

    Joined:
    Jun 13, 2011
    Posts:
    581
    Heres that little sci fi scene i made a few weeks ago...

     
    Last edited: Jan 1, 2012
  35. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    We're actually committing to game mode ideas now.
    Mocking up a possible new ground idea, instead of flat only as a backdrop we might incorporate the hills into the actual game. The colors are quite off now that I just overlaid this and that over here and there. Needs to be adjusted obviously, but you get the idea across :)

     
  36. Don-Gray

    Don-Gray

    Joined:
    Mar 18, 2009
    Posts:
    2,278
    The thing I miss from the earlier version is the 2dish/old time look,
    there was certain feeling of nostalgia that came with it, kind of a '50s game look.
     
  37. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    I think I tend to agree with you.
    I'm guessing that is mostly destroyed by the prominent foreground rock/ground detail ? And/or the platforms as well ?
     
  38. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,002
    Good morning and Happy New Year...

    I'm about to start adding damage textures and other small details to the model and deciding to share the look of both models with texture maps and wireframes... I am planning on the design of his magical cane, which has the head of a snake...groovy, huh? Any thoughts on the renders... anything I could def improve? I would love to hear your thoughts...

    Whelp, back to work...before the party.

    Xavier Primary:





    Xavier Alternate:


     
  39. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,002
    Wow...I am liking this...A LOT... reminds me of some the sidescrollers I used to play as a kid, or better yet the cartoons on saturday morning. The only thing missing in this one, is a dino skeleton under the ground for humourous effect....
     
  40. Don-Gray

    Don-Gray

    Joined:
    Mar 18, 2009
    Posts:
    2,278
    I think it is the pale green and blue static background that make it look aged, in the earlier image.
    In addition to the stars which are in the later version, and yes, the foreground layers greatly detract for that nostalgic look to me.
    The first terrain color stripes work with the old colors too.
     
  41. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Totally right about the background. While I liked how it complemented the hills colorwise it totally destroyed the visibility of the platforms.
    We're focussing on the gameplay now, finally. So I expect many things to change artwise anyways. Glad we came up with a promising concept first. Now let's dive in the next adventure ;)
     
  42. Micah_Rogers

    Micah_Rogers

    Joined:
    Sep 8, 2011
    Posts:
    78
    Can I see the texture map for this. I Think you could achieve the same quality ( No better quality ) with some simple tricks.
    wires would also be great.

    When you do that I will explain how I would go about it.
     
  43. HolBol

    HolBol

    Joined:
    Feb 9, 2010
    Posts:
    2,884
  44. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,002
    Nice fishman... I love the colouring and the cutout feel to the lighting...
     
  45. Vert

    Vert

    Joined:
    Mar 23, 2010
    Posts:
    1,093
    +1, reminds me of Kirby for some reason.
     
  46. rab236

    rab236

    Joined:
    Jan 17, 2009
    Posts:
    2,311
    It really does look good, Fisherman!

    The cookie is round and it has cartoony, elongated eyes.
     
  47. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,002
    Here is an accessory for my character...since he fights with his cane, it will have to look functional and detailed... this is just a roughed in design for the cane still trying to figure out if i want a jewel in his mouth or the mouth closed...

    $Serpent Cane.jpg
     
  48. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,002
    Almost there... just gotta retopologise it and detail it... Trying to keep this under 700 tris... $Serpent Cane Rev 1.jpg
     
    Last edited: Jan 2, 2012
  49. Adam-Buckner

    Adam-Buckner

    Joined:
    Jun 27, 2007
    Posts:
    5,670
    My silly stuff continues. Added a radar as I has a few spare hours this New Year's Day.





    And yes, the ship is still untextured.
     
  50. jin76

    jin76

    Joined:
    Mar 4, 2010
    Posts:
    364
    lookin great ! i like the textures
     
Thread Status:
Not open for further replies.
unityunity