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What Are You Working On

Discussion in 'Made With Unity' started by cupsster, Dec 10, 2010.

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  1. KRGraphics

    KRGraphics

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    I mean for those clean screenshots... Unity needs a screenshot button...
     
  2. dr.steam

    dr.steam

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  3. KRGraphics

    KRGraphics

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  4. dr.steam

    dr.steam

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    It can be yours, free...
     
  5. RSid10zkek3

    RSid10zkek3

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    Nicework guys, been following this thread for a while...

    While I don't have anything to show, just curious as to what software people use, I know that blender and zbrush are kinda popular, but what of others (general listing?)?

    Cheers.
     
  6. HolBol

    HolBol

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    Where's the lightning?
     
  7. dr.steam

    dr.steam

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    Try Sculptris. It does what ZBrush does and is free.
     
  8. ivanzu

    ivanzu

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    I think that he uses mudbox for renders.
     
  9. Metron

    Metron

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    I've been working on my new camera system:

     
  10. Swearsoft

    Swearsoft

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    Nice camera and I like the environment too.
     
  11. CharlieSamways

    CharlieSamways

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    Camera looks really good, game looks interesting :)
     
  12. Swearsoft

    Swearsoft

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    I also have another comment: the character looks like a robot duck (not sure), can you change his color and make him let's say partly yellow so he can stand out more against the environment?
     
  13. Metron

    Metron

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    In fact, the robot will be able to change body parts in the game. Also, this is the first zone of the game with a darker lighting. Different zones have different base light colors, so we have to counter check later on how the coloring works out. But textures can be adapted, that's no problem.

    Btw. the game will feature random robot generation. With the current assets I can generate ~150 different robots. Final version will contain ~3500 different robots (partly due to texture coloring).
     
  14. Swearsoft

    Swearsoft

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    I would also try to light the areas in a way that the path he walks are the brightest lot areas. Basically draw the eye to the character and his play area.

    What will the robot do?
     
  15. dogzerx2

    dogzerx2

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    I want to play this game!!
     
  16. Acumen

    Acumen

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    Fanart for spiltmilkstudios (wonderful guy) next game ;)



    Waiting for next tasks, calls, updates....you name it.
     
    Last edited: Dec 30, 2011
  17. KRGraphics

    KRGraphics

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    Hey guys, just working on some OLD skin for my model... first time really designing a character that is a super-centenarian and really getting a feel for the look...he certainly won't move like an old man, but the continued use of his powers has accelerated his age. I am also still tweaking the specular values to get that very soft feel to the skin, almost leathery... my custom shader now uses a Gloss, a Specular Power, and a Secondary specular...

    Unity Render:

    $Unity Old Man Render Compare.jpg

    Zbrush Capture of the Alternate Costume...
    $Detail.jpg
     

    Attached Files:

  18. ivanzu

    ivanzu

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    Very good It would look cool if young guy has green eyes and old gray.
     
  19. Thunderent

    Thunderent

    Pocket Artist

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    Brazier model completed!
    Polys: 138 Polys,1024x1024 texture and Normal Map.
    2 different textures.



    Which one looks better?
     
  20. KRGraphics

    KRGraphics

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    I was toying with that idea at first... especially since the eyes are hidden under the hood on the primary model...
     
  21. KRGraphics

    KRGraphics

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    I like the one on the left better, but, you have to fix the faceted look of the models... :)
     
  22. rik338

    rik338

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    Sculptis is also free for commercial use?
     
  23. ColossalDuck

    ColossalDuck

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    yes
     
  24. rik338

    rik338

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    You sir, just made my day.
     
  25. Thunderent

    Thunderent

    Pocket Artist

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    I wanted to go with a more ,,blocky" type of brazier,I used fewer polygons and no smoothing groups :D
     
  26. Metron

    Metron

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    Yes, the area where the robot is walking is too dark. We'll adapt this once the first section is complete.

    The game is a more or less classical 2.5D J&R. Beside the puzzles and mini-games, the player will have to use different body parts (changing upper body and lower body) to get past obstacles, avoid enemies, do boss fights, etc.

    Instead of a room based level construction (such as Rochard is using), the levels are completely free to walk onto. Means, from start to end the player will be able to return on his path to chose an alternative path through the level (at certain points, the player will be able to visit the other levels in a different ordering dependent on the exit he has chosen). The player will even be able to return from the sixth zone back to the first one.

    Dependent on the difficulty level the player has selected, a spawn director will generate different enemies, which will increase the replay value of the game.
     
  27. Swearsoft

    Swearsoft

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  28. kalamona

    kalamona

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    good or bad?
     
  29. ivanzu

    ivanzu

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    Good but face need more colors.
     
  30. janpec

    janpec

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    Agree, very good but more yellow on face would be nicer.
     
  31. Swearsoft

    Swearsoft

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    And either close mouth or give it a cool expression.I think you could also add a feather or two on her helmet
     

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  32. kalamona

    kalamona

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    Wow, great mockup, thank you fopr the ideas! :p
     
  33. Chambers

    Chambers

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    Just finished our first game so that's what we've been working on, you can play it here. Tell us what you think we'd love to know. Also Koyima that model is very pretty, good job!
     
  34. Photon-Blasting-Service

    Photon-Blasting-Service

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  35. ivanzu

    ivanzu

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  36. gioworks

    gioworks

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  37. HolBol

    HolBol

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    So... are we ever gunna get this stickied? ;)
     
  38. Hans

    Hans

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    like it alot.
    are the rocks one mesh or seperate meshes?
     
  39. ivanzu

    ivanzu

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    Water Mill Wheel-WIP
    How does it looks?I know not much to show and I still need to fix few things.
    $wheel.png
     
  40. synok

    synok

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    I've done some level design all day today. Don't know what you guys think about it?



    Will start animating characters now for simple movement. :)
     
  41. Jibidiah

    Jibidiah

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    that is one unusually shiny floor
     
  42. ivanzu

    ivanzu

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    I think that it is a bar.
     
  43. Ben-Massey

    Ben-Massey

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    Improve the lighting, to me that is the most important aspect of game/level design.
     
  44. kalamona

    kalamona

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    please force reload (ctrl-f5) to see the new image.

    I will stop, but thank you again koyima to your input :)
     
  45. dr.steam

    dr.steam

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    I'd really like to put you down but it's just cute...

    Holy crap. Woman of my dreams and you can keep her in a pocket too.
     
  46. ivanzu

    ivanzu

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    Awesome!
    Is visor going to go down if so you maybe get some problems with hair on face?
     
  47. janpec

    janpec

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    Scorpion, poisonous one. Mainly it will represent some danger and challenge for player when hunting becouse it causes death if bitten.





     
  48. KRGraphics

    KRGraphics

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    That is a killer scorpion... :)... question, are you doing your screenshots from your modeling program? Because I think Unity needs a screenshot command... and yes, +1 to sticky this thread...
     
  49. kalamona

    kalamona

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    dude, that is really great! May i ask where will you use it?
    my only suggestion that the render could be a bit brighter, but perhaps its just me.
     
  50. janpec

    janpec

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    Neptune, most of the times yes, either from Mudbox or Marmoset toolbox.
    It will be used in medieval game kalamona. It will be used in deserts and some other areas.
    Hm yes i agree dont know why but this time render was quite dark, dont know why considering that light was quite bright.
     
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