A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Discussion in 'Made With Unity' started by cupsster, Dec 10, 2010.
I mean for those clean screenshots... Unity needs a screenshot button...
Claim your free crone here.
It can be yours, free...
Nicework guys, been following this thread for a while...
While I don't have anything to show, just curious as to what software people use, I know that blender and zbrush are kinda popular, but what of others (general listing?)?
Where's the lightning?
Try Sculptris. It does what ZBrush does and is free.
I think that he uses mudbox for renders.
I've been working on my new camera system:
Nice camera and I like the environment too.
Camera looks really good, game looks interesting
I also have another comment: the character looks like a robot duck (not sure), can you change his color and make him let's say partly yellow so he can stand out more against the environment?
In fact, the robot will be able to change body parts in the game. Also, this is the first zone of the game with a darker lighting. Different zones have different base light colors, so we have to counter check later on how the coloring works out. But textures can be adapted, that's no problem.
Btw. the game will feature random robot generation. With the current assets I can generate ~150 different robots. Final version will contain ~3500 different robots (partly due to texture coloring).
I would also try to light the areas in a way that the path he walks are the brightest lot areas. Basically draw the eye to the character and his play area.
What will the robot do?
I want to play this game!!
Fanart for spiltmilkstudios (wonderful guy) next game
Waiting for next tasks, calls, updates....you name it.
Hey guys, just working on some OLD skin for my model... first time really designing a character that is a super-centenarian and really getting a feel for the look...he certainly won't move like an old man, but the continued use of his powers has accelerated his age. I am also still tweaking the specular values to get that very soft feel to the skin, almost leathery... my custom shader now uses a Gloss, a Specular Power, and a Secondary specular...
Zbrush Capture of the Alternate Costume...
Very good It would look cool if young guy has green eyes and old gray.
Brazier model completed!
Polys: 138 Polys,1024x1024 texture and Normal Map.
2 different textures.
Which one looks better?
I was toying with that idea at first... especially since the eyes are hidden under the hood on the primary model...
I like the one on the left better, but, you have to fix the faceted look of the models...
Sculptis is also free for commercial use?
You sir, just made my day.
I wanted to go with a more ,,blocky" type of brazier,I used fewer polygons and no smoothing groups
Yes, the area where the robot is walking is too dark. We'll adapt this once the first section is complete.
The game is a more or less classical 2.5D J&R. Beside the puzzles and mini-games, the player will have to use different body parts (changing upper body and lower body) to get past obstacles, avoid enemies, do boss fights, etc.
Instead of a room based level construction (such as Rochard is using), the levels are completely free to walk onto. Means, from start to end the player will be able to return on his path to chose an alternative path through the level (at certain points, the player will be able to visit the other levels in a different ordering dependent on the exit he has chosen). The player will even be able to return from the sixth zone back to the first one.
Dependent on the difficulty level the player has selected, a spawn director will generate different enemies, which will increase the replay value of the game.
good or bad?
Good but face need more colors.
Agree, very good but more yellow on face would be nicer.
And either close mouth or give it a cool expression.I think you could also add a feather or two on her helmet
Wow, great mockup, thank you fopr the ideas!
Just finished our first game so that's what we've been working on, you can play it here. Tell us what you think we'd love to know. Also Koyima that model is very pretty, good job!
Another WIP shot
Uploaded with ImageShack.us
MENU WIP FOR MY TD GAME
So... are we ever gunna get this stickied?
like it alot.
are the rocks one mesh or seperate meshes?
Water Mill Wheel-WIP
How does it looks?I know not much to show and I still need to fix few things.
I've done some level design all day today. Don't know what you guys think about it?
Will start animating characters now for simple movement.
that is one unusually shiny floor
I think that it is a bar.
Improve the lighting, to me that is the most important aspect of game/level design.
please force reload (ctrl-f5) to see the new image.
I will stop, but thank you again koyima to your input
I'd really like to put you down but it's just cute...
Holy crap. Woman of my dreams and you can keep her in a pocket too.
Is visor going to go down if so you maybe get some problems with hair on face?
Scorpion, poisonous one. Mainly it will represent some danger and challenge for player when hunting becouse it causes death if bitten.
That is a killer scorpion... ... question, are you doing your screenshots from your modeling program? Because I think Unity needs a screenshot command... and yes, +1 to sticky this thread...
dude, that is really great! May i ask where will you use it?
my only suggestion that the render could be a bit brighter, but perhaps its just me.
Neptune, most of the times yes, either from Mudbox or Marmoset toolbox.
It will be used in medieval game kalamona. It will be used in deserts and some other areas.
Hm yes i agree dont know why but this time render was quite dark, dont know why considering that light was quite bright.