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What Are You Working On

Discussion in 'Made With Unity' started by cupsster, Dec 10, 2010.

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  1. holyjewsus

    holyjewsus

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    I'll keep working on it and post more soon.

    Thanks very much, the THING is my favorite film, glad it comes to mind!
     
  2. TylerPerry

    TylerPerry

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    Its great i bet you could make one scary game in there :D
     
  3. KRGraphics

    KRGraphics

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    What's up everybody, and happy holidays... after a few sleepless nights working on the primary outfit, I finally got him into Unity... and he is looking awesome with just normal maps... with a bit more tweaking involved, I will be done with the first outfit... Now comes the long texturing process :)... and shader tweaking to get the feeling of cloth.

    Here are some captures of the normal map tests, and a size comparison to another character, Trident... Warlock vs.Gladiator (OH S***!), who will win?? I love games that truly show the physicality of it's characters ... $Normal-AO Render.jpg
     

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  4. nipoco

    nipoco

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    Nice ones, Neptune!
    I think he will look nice with complete textures.
     
  5. uchiha007

    uchiha007

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    Progress on my character controller script. I was finally able to get him to grab ledges and hang on to them. I am currently trying to figure out how to make him face the direction he is moving, just like in the 3rd character controller asset with the construction worker that come with Unity, so if anyone could help me with that it would be Awesome!! =D



     
  6. xxxDjdogxxx

    xxxDjdogxxx

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    Work for a minigame me and someone else are making!
    $Boatparticleexample.JPG
     
  7. jessee03

    jessee03

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    Apr 27, 2011
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    New project I've been working on for a few weeks now. I have a lot more areas and stuff I'll post later on :]



     
    Last edited: Dec 27, 2011
  8. janpec

    janpec

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    Tiger. Dont mind the rigging it was very quick work. 1100 polys.

     
  9. coin-god

    coin-god

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    Great use of textures.
     
  10. TylerPerry

    TylerPerry

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    wow thats great looks real! like it could be used in a movie, and with only 1100 poly could you please show the mesh?!?!:D
     
  11. KRGraphics

    KRGraphics

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    I think so too... here you go :) Still plenty of work to be done... gonna dirty him up a little bit to give him that gritty look...

    And very nice tiger, Janpec... :) looks so realistic...

    $Xavier Texture Head Render.jpg
     

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    Last edited: Dec 27, 2011
  12. TylerPerry

    TylerPerry

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    That charicter is superb, whats that going to be used for?

    @janpec is that tiger for your RPG aswell, if it is it will look amazing like a AAA game :D

    I'm working on this game and this thread: http://forum.unity3d.com/threads/116998-The-Creation-Of-Adam Check it out im putting all my development in there :D
     
  13. KRGraphics

    KRGraphics

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    It is for a project that I am working on... it's called Project Champion and I have a whole thread marking my progress... :) I can't wait to use HDR lighting on this model...
     
  14. TylerPerry

    TylerPerry

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    Just had a look at you game and it looks verry nice :D
     
  15. KRGraphics

    KRGraphics

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    Glad you like it man... now I am debating whether to keep the face young, or go ahead with the old man version... it is kinda tough to do...
     
  16. dogzerx2

    dogzerx2

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    Amazing texturing!!
     
  17. janpec

    janpec

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    Chickens. Player will be able to purchase chickens from farmers or in towns, chickens provide eggs for daily food, and also can be slaughtered for meat.



    @titanty yes tiger is for that game too:D
     
  18. Priske415

    Priske415

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    Janpec, could we see some images without all the blue, and maybe a wire frame?
     
  19. KRGraphics

    KRGraphics

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    Hey everyone. I am still working on getting this man to look aged and withered. Here, I am having some fun making a young man look really old...not there yet but I will get there... this is my 3rd attempt on the model being aged and this is closer to his actual face... I think I need to go older, much older... almost like the walking dead. At this point in Xaviers' lifespan, his powers have grown to immense strength, but has inadvertently cause him to age more quickly. That is one hell of a trade off... he needs to look at least 120 years old. $Xavier Pendragon Old Man.jpg
     

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  20. KRGraphics

    KRGraphics

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    God I'm hungry now, Janpec... those are some very nice chickens... are you going to use a fur shell on the tiger?
     
  21. TehWut

    TehWut

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    That tiger is pretty much the best thing ever.

    also this looks very good!
     
  22. rik338

    rik338

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    I just can believe that tiger is 1100 pollys. Its so amazing.
     
  23. TheSin

    TheSin

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    Janpec, that is amazing artwork, that face alone could pass for over a 1000 polys.
     
  24. JelleHusson

    JelleHusson

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    Uchiha, nice work. Can you explain a bit how you accomplished the ledge grabbing? That's something I've always wanted to explore.

    Great animals, janpec! Are you using some special shader?

    Taking a break from the scifi indie game I'm working on,
    I'm now doing some handpainted assets for a little side scrolling game for a client.

     
  25. TylerPerry

    TylerPerry

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  26. JelleHusson

    JelleHusson

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    You seem to have a sniper's eye ;)
    For the concrete, I used a textured brush. And then painted some extra highlighted rims. So I don't know if that's technically "hand painted" or not, but it got the job done.
    However, I was as planning to cartoonify that part a bit more. The noise looks a little too fine-grained.

    Yep, I've noticed your work earlier, good stuff.
    Perhaps you could try to used some kind of slightly textured brush too to introduce some subtle color variations in the table.

    When are going to texture your crossbow? I already told you it looks phat :)
     
  27. ivanzu

    ivanzu

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    Very good!!!!
    But I think you should stop using that blue light or something like that as it "blurs" the image.
     
  28. janpec

    janpec

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    Ivanzu its depth of field (DOF) thats causing blur.
     
  29. TylerPerry

    TylerPerry

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    It looks relay good :D for my game im trying to keep things kind of basic becase i like the look, and it lets me make lots of assets faster. but i will use your advice on my other pictures and models :D. Im leving the crossbow for later as i just got into texturing and as its the main part of my game(will always be seen) i want it to look the best it could :)
     
  30. Farfarer

    Farfarer

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    Ah, come on man, you can push that texture way further! Decide on a generic light source and get some proper highlights and shadows in there. Some colour variation, etc.

    Check out this post (both the image he links to and the image/explanation in the post itself) for pointers.

    http://www.polycount.com/forum/showpost.php?p=1259024&postcount=36
     
  31. Photon-Blasting-Service

    Photon-Blasting-Service

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    A WIP shot from my next asset package. It should be ready in about two weeks.
     
  32. xxxDjdogxxx

    xxxDjdogxxx

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    Me working on low-poly sniper rifle for a Top down Shooter minigame
    $SniperRifle_FinishedModel.JPG
     
  33. TylerPerry

    TylerPerry

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    Looking good :D
     
  34. xxxDjdogxxx

    xxxDjdogxxx

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    Thanks! :) Love the Table just got a Art tablet maybe hand over a few tips for a newbie at hand textures?
     
  35. TylerPerry

    TylerPerry

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    I'm a newbie too :D i just got my tablet for christmas, just look at those tutorials everyone told me to look at they are verry helpfull :) and never go light on the layers, i usualy go with 1.the uv map 2.base colours with a smudged in darker/lighter colour 3. detail asif it was brand new 4.detail(like cracks or damage)

    hope these tips help you :D
     
  36. Thunderent

    Thunderent

    Pocket Artist

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    Looks great!
    What are you planning on doing?Some sort of cave or temple??
     
  37. xxxDjdogxxx

    xxxDjdogxxx

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    Thanks for the tips, i just finished all the weapons for the minigame.

    $MinigameWeapons1.JPG
     
  38. Stardog

    Stardog

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    Decided to make a guitar tabbing software.
     
  39. Don-Gray

    Don-Gray

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    Sounds interesting, I'd like to see your progress. :)
    How are you planning to implement it?
    Such as, you have an A major chord in the view, how do each of the spheres get to the correct position
    (not the programming, but) by the player, such as interface and interaction?
    This is also a left-handed instrument and the strings are all the same size.
     
  40. Stardog

    Stardog

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    I didn't notice I had that A in the wrong place there...hehe. I have only just made the visuals out of unity primitives. No code yet.

    They will click to select the spheres, then add that selection to a group, then they can re-order the groups and choose the delay between them. Then when they hit Play it will just go through the groups, highlighting them red. The idea would be to time it to a song and put it on Youtube to help people. I don't plan it to be an audio player/synthesizer, but I guess that's possible if I record each note.

    I guess I will have a selector that will preselect chords too.
     
  41. Don-Gray

    Don-Gray

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    The spheres are in the correct position for an A Major chord on a left-handed fretboard, so they are in the correct place.
    Just thinking a bit, you could have the spheres (one for each string) and have them out of view
    (maybe in the head of the neck of the guitar or something) until the player clicks an area on the fretboard,
    then the sphere on that string could animate down the neck to the position clicked with a text readout showing what note it is on the fretboard.
    Just thinking on my own, of course.
     
  42. dogzerx2

    dogzerx2

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    moar wip!

     
  43. Don-Gray

    Don-Gray

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    Except for the aliased edges the model looks great!
     
  44. dogzerx2

    dogzerx2

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    fix'd :p
     
  45. Kokumo

    Kokumo

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    Good job dogzerxyegfskdjt! :)D)... really nice and polish work!!!!!!!!!!!!!!.
     
  46. Don-Gray

    Don-Gray

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    Like it better now... :)
     
  47. dogzerx2

    dogzerx2

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    thanks neighbor! :D
     
  48. ivanzu

    ivanzu

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    Awesome!!!! It doesn't look like WIP to me:D.
     
  49. janpec

    janpec

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    Dogzerx awesome character, her face feels so relaxed:D
     
  50. DavidB

    DavidB

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    Wow, your recent characters have all looked incredible. Keep up the great work!
     
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