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Question What are the Pros and Cons of low poly palette texturing?

Discussion in 'General Graphics' started by DarkEcho, Oct 18, 2020.

  1. DarkEcho

    DarkEcho

    Joined:
    Jul 7, 2014
    Posts:
    233
    I have recently bumped into the concept of palette texturing, where all models share the same texture (and in theory, the same material) with the models UV placed on the desired colour of the palette.

    upload_2020-10-18_22-45-3.png

    As said, this in theory would reduce the amount of resources needed as only one texture and material is used by all models.

    What are the Pros and Cons of this?
     
  2. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,076
    That sounds a bit like the method used for using a texture atlas.
    Where you combine or join lots of models, put a material on them, and use a texture atlas.
     
    Last edited: Dec 19, 2020
  3. Nicrom

    Nicrom

    Joined:
    Nov 17, 2013
    Posts:
    421
    Palette texturing is the best option if you want to have color variation and a good performance. The only con I can think of, is that if you want to change some colors, you need to import your texture atlas to Photoshop or GIMP, make the changes then export the texture back to Unity. You will probably have to repeat these steps a couple of times to get the colors you want.
     
    Last edited: Dec 20, 2020