Search Unity

What are the differences between EditorUserBuildSettings and BuildOptions

Discussion in 'Editor & General Support' started by RivenWork, May 9, 2019.

  1. RivenWork

    RivenWork

    Joined:
    Nov 11, 2015
    Posts:
    10
    I tried two iOS devices and one Android device, all failed to connect to the Editor. I builded the package by one script with the BuildOption = BuildOptions.Development | BuildOptions.ConnectToHost | BuildOptions.ConnectWithProfiler | BuildOptions.AllowDebugging.
    Shall I set the EditorUserBuildSettings instead of BuildOptions in the script? OR what shall I proper do and why?
    Very appreciate your replies!
     
  2. alexanderperrin

    alexanderperrin

    Joined:
    Dec 15, 2016
    Posts:
    65
    Would love to know if you ever figured this one out! I'm still wondering what the differences between EditorUserBuildsettings and BuildOptions are.
     
  3. francismoy

    francismoy

    Joined:
    Jul 5, 2017
    Posts:
    46
    2.5 years later and I'd also love a clarification from the Unity team.