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what are the best lightmap settings for mobile devices?

Discussion in 'Editor & General Support' started by Nub3h, Apr 11, 2014.

  1. Nub3h

    Nub3h

    Joined:
    Aug 23, 2012
    Posts:
    56
    I read a lot of documentation about lightmaps but I have a hard time figuring out what are the best settings for mobile devices when baking a lightmap.
    I'm interested in knowing which baking mode is more suitable (dual lightnaps, directional lightmaps or single lightmap), if the forward rendering should be used, which lightmap resolution is good, how to configure the directional lights in the scene (let's say I don't want any real time light calculation to improve performance).

    I want to get a good end result but taking in consideration that I want to keep my 30 FPS when deploying on iOS and Android devices.

    Is there any good tutorial or documentation about this stuff targeted to mobile?


    Thanks
     
  2. ridha

    ridha

    Joined:
    Feb 12, 2016
    Posts:
    2
    any answer ????
     
  3. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    10,960
    Dual lightmaps don't exist any more, which Unity version are you using?
    Whatever looks good enough and produces as few lightmaps as possible (ideally 1).
    Set them to baked.