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Question What are the areas of focus for the 2023 Series?

Discussion in '2023.1 Beta' started by soleron, Jul 28, 2022.

  1. soleron

    soleron

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    Apr 21, 2013
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    What should we expect?
     
    phobos2077 and valarnur like this.
  2. MiTschMR

    MiTschMR

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    I expect there to be a blog post about that soon, maybe already tomorrow or next week.
     
    ROBYER1 and soleron like this.
  3. runner78

    runner78

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    The blog posts usually come at the beta start, not at the alpha start, which can take a little longer. But there isn't even a blog post about 2022.2
     
  4. MiTschMR

    MiTschMR

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    Aug 28, 2018
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    When you are right you are right. Kind of sad there is nothing so far.
     
  5. LeonhardP

    LeonhardP

    Unity Technologies

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    Jul 4, 2016
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    phobos2077 and msfredb7 like this.
  6. Kmsxkuse

    Kmsxkuse

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    tsukimi likes this.
  7. alexanderameye

    alexanderameye

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    We'll probably get a roadmap at Unite 2022 I suspect.
     
    mariandev likes this.
  8. alexanderameye

    alexanderameye

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    Yuchen_Chang likes this.
  9. newguy123

    newguy123

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    I'm interested in raytracing/pathtracing improvements
    Especially around spawning thousands of objects such as grass and trees, WITH branch, leaf animation....

    ....for offline rendering
     
  10. valarnur

    valarnur

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    Apr 7, 2019
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    @LeonhardP could you bring 2023.1 builds faster if possible. For example, every week one build. That would result in faster release of official 2023.1.
     
  11. Lars-Steenhoff

    Lars-Steenhoff

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    Aug 7, 2007
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    3,527
    Why or how would this make the final release faster?
     
    Lipoly, JoNax97, DragonCoder and 4 others like this.
  12. valarnur

    valarnur

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    To speed up development of 2023. If builds are postponed, wouldn't that delay final release?
     
  13. alexanderameye

    alexanderameye

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    They build Unity continuously probably with a CI/CD pipeline. They only release public alpha/beta builds after a significant amount of bugs are fixed/addressed and new features are ready to be tested (publicly) according to their internal roadmap. If they would give us new public builds at an increased frequency they would just contain less fixes/new features and not contribute to a quicker release?
     
  14. valarnur

    valarnur

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    What would it take Unity to have bigger momentum and acceleration in development?
     
    vx4 likes this.
  15. Henrarz

    Henrarz

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    Mar 20, 2016
    Posts:
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    Releasing builds every week won't make development faster nor will it make final version release earlier.
     
  16. alexanderameye

    alexanderameye

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    More money? An office support dog? Fixing the broken coffee machine? Let's make it happen!
     
  17. hippocoder

    hippocoder

    Digital Ape

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    Posts:
    29,723
    Slow and steady actually produces more momentum and acceleration. The only thing is, and this is the big secret that every billionaire CEO doesn't want you to know... is that you should not keep changing your mind and redirecting resources every quarter.

    Funny how seeing a thing through yields amazing results.
     
    Lipoly, JohngUK, IOU_RAY and 11 others like this.