I like doing the graphical programming of games, but I am not so good at designing good game mechanics. Some people love doing this, like thinking up worlds with mechanics like finance, weaponry, battle mechanics etc. i.e. the game rules that make a good game. (It's not just me, I am reminded of games like Minecraft and No Man's sky, which had interested graphics and possibilities but didn't initially have much game-play.) I would like to learn more about how to design games, balance them, and so on. But I can't find much about this. (It's more of a dark art!) Do you know of any good games to look at with interesting game mechanics, or books to read about this? (I am primarily interested in adventure type games, e.g. collect this, pick up that, use this, do this mission, kill that goblin, etc. or battle games like starcraft or even dwarf fortress). Are there any recent games that you thought had interesting rules of play?