So I've got an idea for a game, but I am unsure about how to go about keeping the player entertained. I guess you could say its a unique idea with a story/setting. Your character is on an interstellar journey away from Human space exploring the cosmos. Apart from maybe three other interstellar ships; there are no humans or aliens out here. Differerent from Oregon Trail like mechanics, how do I fill this with something exciting? Things aboard this rather large ship your character is captain of could break down... things could go awry, etc. I was thinking that maybe if your ship, or the other ships break down or otherwise become damaged you would receive a distress call and be forced to make a decision. Your passengers and crew could become sick, mutiny, or morale could plummet. The funny thing is I'm not even entirely sure what this game would look like. 3d? 2d? Strategic control scheme? I should mention this game is based on the crew management of your crew and passengers, preparation for the journey, and other related things. IDEK.