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What are some alternative methods to implementing multiplayer?

Discussion in 'Connected Games' started by Kenneth482017, Jun 4, 2018.

  1. Kenneth482017

    Kenneth482017

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    Are there any other ways than unity's built-in system?
     
  2. Joe-Censored

    Joe-Censored

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  3. Kenneth482017

    Kenneth482017

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    Do you know any examples?
     
  4. Mauri

    Mauri

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    Jamster likes this.
  5. Kenneth482017

    Kenneth482017

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    Does anyone know a completed tutorial on how to create your own?
     
  6. Joe-Censored

    Joe-Censored

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    The easiest way to create your own networking solution would be to build a higher level API on top of Unity's included low level API (LLAPI). There's several threads and some documentation on using the LLAPI.
     
  7. MostHated

    MostHated

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    Unity3D | CREATE A OWN UNITY NETWORKING PART 1/5
     
  8. Kenneth482017

    Kenneth482017

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    That is not a completed tutorial it is still missing part 5.
     
  9. MostHated

    MostHated

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    Oh, my bad, he has several other ones as well though that are fully completed. He is always in Discord as well and helps out with whatever you need. One of the videos is nearly 2 hours long and I believe does a start to finish.
     
  10. MostHated

    MostHated

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    Part 5 just came out.
     
  11. newjerseyrunner

    newjerseyrunner

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    You could also just write your own. It’s just a buffered udp layer. Hell, you could use a VOIP engine to do networking.
     
  12. MostHated

    MostHated

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    That is what we are talking about.. didn't you read the thread? lol