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Question What are "rigid GameObjects"?

Discussion in 'Unity 6 Beta' started by Peter77, Jan 21, 2024.

  1. Peter77


    QA Jesus

    Jun 12, 2013
    In the beta release notes I found this item:
    • Graphics: Added a new backend rendering path for rigid GameObjects in Unity that puts them through the Batch Render Group API when the option is enabled on the Render Pipeline asset ('GPU Resident Drawer'). This functionality creates a persistent GPU state for these objects and they will be rendered by the same fast batching path as used by the entities renderer.
    What exactly is a rigid GameObject here? Perhaps when it's marked as "Static"?