Search Unity

What are my options for player self hosting?

Discussion in 'Multiplayer' started by VolcanicMG, Jul 27, 2021.

  1. VolcanicMG

    VolcanicMG

    Joined:
    Jun 30, 2021
    Posts:
    5
    Hey, kinda new to networking, and I've never done any unity networking before. I'm trying to figure out what's going to be the best option for my game when it comes to multiplayer. I hear a lot about Photon and how it's relatively easy to use and straightforward, but I kind of want to go for a client hosting option kinda like how Terraia has in its base game. Looking at MLAPI it seems like that's more of what I'm looking for, but I'm not sure if it's the best option since it's still new and in preview. Got any ideas? Just for some context, so you can get a better idea of what the game is about, the game is based in a VR environment and is somewhat of a shooter-type. Quite a bit of projectiles will be flying around, so quite a bit of net coding will be needed to keep track of positions and such. Just want to get some input from the community on what might be my best option or what ideas some of you might have. If you want more specific info let me know.