Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

What are license terms on the unity asset store?

Discussion in 'General Discussion' started by Nanako, Nov 15, 2014.

  1. Nanako

    Nanako

    Joined:
    Sep 24, 2014
    Posts:
    1,047
    hi all.

    With some paid assets you can generally guess the intent of the developer, but with free stuff it's not so certain

    This asset for instance: https://www.assetstore.unity3d.com/en/#!/content/3174

    I don't see anywhere specified what you're allowed to do with it. Is there some boilerplate license agreement that all stuff is under, or is it all on a case-by-case basis?
     
  2. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    8,952
  3. Nanako

    Nanako

    Joined:
    Sep 24, 2014
    Posts:
    1,047
    Okay, that part isn't actually helpful. I think you've misinterpreted me

    What i mean is, what are the license terms between me (a purchaser of assets) and the seller of those assets? what can i do with the things i buy from them? Do they have the right to specify that, or is that specified by unity? What assumption can i make if no specification is made?
     
  4. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,398
    No, those are the license terms. The link he posted is the Asset Store EULA, which applies to all assets; read section 2 in Appendix 1.

    --Eric
     
    Nanako likes this.
  5. makeshiftwings

    makeshiftwings

    Joined:
    May 28, 2011
    Posts:
    3,350
    The first half of that page is the Asset Store's EULA, which is not useful. But if you scroll like halfway down, you will reach "Appendix 1" which is the shared EULA for things that are sold on the asset store. One gotcha, though: everything sold on the asset store is bound by that same EULA between seller and purchaser, but things that are free on the asset store are allowed to have their own license instead if they choose. But in that case, they need to clearly link to their own replacement on the license store page and include it as a text file in the asset, which the example you provided does not do. So in that case, it's bound by the standard Appendix 1 EULA.
     
    Nanako likes this.