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What 3rd Party Debugging Tools Do You Use?

Discussion in 'Scripting' started by gretty, Jan 14, 2014.

  1. gretty

    gretty

    Joined:
    Jun 20, 2012
    Posts:
    72
    Hello

    I would like to debug my game and track down when exactly an object (GameObject or MonoObject) is destroyed and I want to analyse how much memory in general the game is using.

    What 3rd Party Debugging Tools do you use for this, if any?

    I've tried using Mono-Develops debugging but couldn't figure out how to track the existence and destruction of a GameObject. Is it possible? Plus I dont think Mono-Develop debugging can tell me how much memory I am using can it?

    Any advice would be really helpful.