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Question What 2d tools use for skeletal animation in 2019.3.6f1

Discussion in '2D' started by Artline, Jul 3, 2020.

  1. Artline

    Artline

    Joined:
    Feb 21, 2017
    Posts:
    9
    Hi,
    I'm going crazy looking for the best method to do it. I see that there are people who use Anima 2D, but I get the feeling that there is now another method. I do not know which is the most current. I have been following the tutorial linked at the end of this post and everything was fine so far until I try create the IK, the tutorial use the script "IK Manager 2D" and "Limb Solver 2D", but my Unity does not have that script and I don't know how to add it. I think I need some general guidance on the subject ....
    What is the best method currently?




    Thanks!
     
  2. Phan-Phantz

    Phan-Phantz

    Joined:
    Nov 11, 2015
    Posts:
    15
    Hi, Artline.

    Are you interested in Smart Character Generator 2D?

    Smart Character Generator 2D (SCG) is a character creation system for Unity that helps you accelerate in your 2D game development by providing you tools to create 2D characters that are highly customizable and easy to animate. It also gives you the power of editing, saving, loading, and even randomly generating characters both in editor and runtime!

    I hope this tool can help you out if you looking for tools related with 2D characters. You can try it out on WebGL Demo right now!

    Web Demo :
    https://phanphantz.github.io/SmartCharacterGenerator2D/


    Asset Store Page :
    https://assetstore.unity.com/packages/tools/sprite-management/smart-character-generator-2d-171398


    KEY FEATURES

    1. Deep Customization
    All parts of the character body can be edited, saved, loaded, and randomly generated both in editor and runtime.

    2. Animation Tools

    > Perspective Simulation: Easily change the angle of the character’s perspective to give more depth to your animations.

    > Built-in Joint system: Animate faster with the assistance of built-in handles, pose shortcuts, rotation limiter, toe joint, foot IK, and finger posing

    > Ground Simulation: Position the character on the ground level automatically, With this feature, you can create walking animation clips that contain only rotational changes then let Ground Simulation handle all vertical translations of each character. So that walking clip will work on every character even though they have different heights.

    > Skirt & Shirttail Simulation: Simulate the folding of skirt & shirttail based on leg rotations.

    3. Save System
    Save & Load Character Profile using binary files, works in the editor, and build.

    4. Random Character Generator
    Generate random characters, you can also create patterns and rules to generate the specific kind of character with Variants system.

    I'm also working on new features that will be updated for free!
     
  3. Artline

    Artline

    Joined:
    Feb 21, 2017
    Posts:
    9
    I think it´s a simple question for someone who works with 2d bones. Please I'm stuck on this and I can´t work without solve this :(
     
  4. Valjuin

    Valjuin

    Joined:
    May 22, 2019
    Posts:
    481
    Tutor shows how to import 2D IK package (time in video 1:10 to 2:10).
     
  5. dquek

    dquek

    Unity Technologies

    Joined:
    Apr 17, 2018
    Posts:
    70