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Discussion in 'Experimental Scripting Previews' started by LaurentGibert, Apr 23, 2020.
Sign me up
Would you please sign me up ? We've been user of Bolt since the Bolt1, we are using Bolt2 in our current development for level scripting, we will rely heavily on it in the future as our project will go very big.
I'm looking forward to Bolt2 and use Bolt1.
After using Bolt2a10, the Bolt1 UI feels awkward to use.
I can't wait for Bolt2!
Sign me too!
After using Bolt 1, Bolt 2 feels strange and awkward to use!)
But I believe Unity will adapt Bolt 2 very well.
from couple of days I read about visual scripting for Unity and I have chosen Bolt.
I have watched some tutorials about differences between Bolt 1 and 2.
In Unity I can buy only v1 and as I read from prevoius msg I dont will be able download Alpha versions.
I want have fresh start and start using Bolt v2 from begining.
Please tell me if I will buy from Unity asset store version 1.4.* I will have free upgrade to v2?
And also if it's possible to get my hand to even v Alpha ... Beta would be beter ... before you will relese RC or stable version.
I would like to sign up for the beta as well! Thanks in advance.
Please add me to the beta test list.
Sign me up for Bolt 2 beta, Thanks.
Wow, thanks so much!!
I'd like to be part of the beta.
Definitely interested in the beta of Bolt 2.
Very excited for the alpha/beta/next steps of Bolt 2, and I’d love to be notified when it releases. Thanks!
I'd like beta access as well!
I'd like to try the bolt2 beta. Please.
Is this the right place to ask for try?
Hello, I'd like to sign up for the Bolt 2 Beta also!
I want to participate in the beta testing as well. Cheers.
Hello, I'm very interested in beta testing Bolt 2, as well as beta testing and providing feedback on the C# curriculum being developed. I tutored C# programming and scripting when I studied game development in college, so the prospect of being able to teach C# visually is a dream come true.
Hi there @LaurentGibert,
Please send me Bolt 2 beta version, during development, I could gradually test if work´s fine.
Will be include an easy migration from Bolt 1 to Bolt 2 ?
Thanks in advance.
Hi @LaurentGibert. I am also interested in the Bolt 2 beta test. Thanks!
Hi @LaurentGibert. Im a Bolt user, I would love to participate in the Bolt 2 testing.Thanks!
Nothing news about bolt 2? I have been bought Bolt 1 and have been waiting for years for Bolt 2. Please sign me up for beta version.
Please sign me up for the bolt beta! Stoked for this.
Please add me to the beta test list. Thank you
Hi @LaurentGibert , i would like to know can Bolt 2 create a triple A game ? I want to mean is it good enough ? When Bolt 2 is completely finished. Too, is it true, i can create a game without writing a single line of code with Bolt 2 , seriously ? please
PS : If the answers are YES for the questions, seriously. I will buy it soon! Also, if it is YES, create a large document from A to Z for Bolt 2 and tutorial videos, please
This is a misleading understanding of visual scripting. Sure you don't have to type out text but you are still coding. In bolts case, you still need to understand C#, Unity and coding principals in general. If you're a more visual person like me then using these tools will help you layout your logic easier. But if you're expecting a "the game is practically already made" solution with bolt or any visual scripter, you will be disappointed. Check out bolt in action on youtube and decided if this is what your willing to invest in.
Count me in for the Beta CrashTest
I'll try not to wreck it to badly
Dear developer team,
I am used Bolt 1 in 2018 & early 2019 and saw, that there is a new version of Bolt called "Bolt 2".
I would be proud, if I could test your new version to get a new experience with bolt, because I am a hardcoder, so maybe I will get better experience with using bolt again.
Furthermore I am interested to help you with developing, to improve your well done system with some bug reports, if they exist ^^
Please add me to the beta list.
dre788 is correct, creating complicated logic is coding, and every game needs unique complicated logic that can't be created magically by a plugin. So correct, you won't need to write a single line of code, but you will need to visually create lots of code in Bolt.
To answer your question, Bolt 2 can be used to create AAA code...you'll still need AAA graphics, sound, and design though!
If you are looking for BOLT, you are not ready for triple A games, but if you don't know how to program with some colloquial language syntax, it is the way to make good Indie games. Regards
Hi @LaurentGibert, I'm interested in participating in the Bolt 2 beta as well. Thank you.
I'm curious about visual scripting. Is it genuinely useful and usable? In what situations? I tried watching some of this 1hr 40min video for making basic movement and jumping, and it was excruciating. On the other hand, there seems to be a lot of demand and investment in these tools.
I use NodeCanvas, a visual scripting asset, to make AI behavior trees: I write the code that represents actions and conditions, then tie them together using the visual graph. I can see at a glance what branch the AI is in, why it's in that particular branch, and I can easily make changes to the flow of the graph to add or remove behavior while still being able to understand at a glance the consequences of those changes.
You can utilize lower-level flow graphs like FlowCanvas or Bolt in much the same way: wrapping up higher-level game functionality in MonoBehaviours or custom nodes and using the graph to drive your high-level game logic that way. It imparts the same advantages I mentioned above. Plus, the graph frameworks themselves usually have a baked-in understanding of asynchronous behavior, so you can get a lot of things free that would otherwise require some tiresome chaining of coroutines or worse if you were to implement them as MonoBehaviours.
And lastly you have users who can understand program logic but for some reason or another are not capable of writing textual code; for them, a flow graph has an important use in that it enables them to make progress without relying on a third party too much.
A large down-side to FlowCanvas/Bolt/uNode/whatever is that they ship with what is effectively the "raw" Unity API, where-as a competing product like UE4's Blueprints ship with several common high-level nodes that most games will find a use for. That's unfortunate, but maybe that will change with Unity's acquisition of Bolt.
@LaurentGibert any updates mate ?
Hello. I recently bought Bolt on the asset store and would like access to the latest beta version of Bolt.
Yes, though its not for everyone.
There are certain things that are very difficult to do in text base code, and the same goes for the reverse. Bolt 2's macros, for instance, are unique constructs. Imagine if you could instantiate a different monobehaviour inside a parent monobehaviour, with fully functioning Unity magic events like Update/Start/etc. The child class has variables, events and functions that can be used by its parent BUT it's parents variables, functions, and events can also be used by the child.
Visually, a macro in Bolt 2 is a simple node you drop anywhere, and wire up. It takes very little mental energy to understand. In text, such an architecture is weird to imagine. The best way to do it would be to remove the whole concept and inline the code instead of having a child class, which is repetitive and gross, so you would ultimately implement a different pattern.
Some things that both do well are just easier to comprehend in visual coding. State machines are a huge one. Most people I know who write complex state machines in code also write visual editor tools to see them.
Brain storming logic is also something that some certain types of people really vibe with visually. For example, in the music industry, some people love physically wiring synths, patches, and pedals in and out of each other. Bolt is similar, where people enjoy writing little chunks of logic and routing and rerouting them in and out of each other, feeling out the results. We've all had to do this in standard code, but for many its much harder to copy and paste text around, keeping track of commented code, brackets, what variables go where, and what functions are being executed by what functions. This is also one that goes back to rewiring state machines (I cant express enough how much I like visual state machines and behavior trees).
That last point also rolls into opening doors for team based design, which is what a lot of studios do. Its easy to teach team members who aren't really familiar with coding how to use Bolt. The coders can create all of the backend systems, then build nodes that the designers can wire up to manipulate those systems.
It's def a books vs movies type of debate, they both have their upsides and you might love them both, or only jive with one.
Hello, i'd like to be signed up for Bolt 2's beta.
If it was possible, I would like to be in the beta list. Thank you.
just checked discord vouchers were sent out last month didnt get mine . So here i am askin how we do dis
I would like to join the Bolt 2 Beta.
I have Bolt 1 and like to learn Bolt 2 too.
Sign me up pleasse
i would like to join the bolt 2 beta too sign me up please
Just posting so I can be added to the beta tester list. Thanks.
I very interest on it,I though that can develop
structure light-fast when I knew the feature.
i would like to join the beta.
I would like to join the Bolt 2 Beta please.
I would like to participate in beta testing of Bolt 2, as I would like to work with tweeting and improved nesting feature. I have worked with tweens in the past in animations and I am very excited to work with the new feature in Bolt.
Hi to all and kudos to the Unity team for keeping up with the forums posts.
I'm not sure that this will get through to the proper eyes, I would like to be part of the Bolt 2 Alpha/Beta testers.
My reason is that I'm using Bolt to create game audio tutorials for intranets and want to use Bolt 2 to start early on development of public tutorials. The functionality that I use is very simple, so probably won't find any difficulties, as I already used Bolt 2 Alpha that I downloaded from Ludiq's website before the acquisition from Unity Technologies.
My expertise is on sound, let me know how I can help with the testing.
I would like to become part of the Bolt 2 testing. Thank!
It's been a few months and I'm worried about the progress!
@NathanielAH I'll get into greater detail when it becomes relevant (and make sure it's communicated clearly in release notes) but rest assured we didn't change anything significant from an architectural or implementation standpoint. It's mostly about namespacing and moving files around and into different assemblies. I mentioned it because of its effect on currently serialized graph data and not because it's going to change how you use the product or integrate with it.