Hi, I make animation in Blender and for five hours I'm trying to import it into unity but with no luck. In Blender animation look normal but in Unity it looks like bones are rotating weirdly. Blender: https://imgur.com/OU3LgKJ Unity: https://imgur.com/N87fUPI I tried to apply scale and rotation, I tried to rotate it by -90 degrees in X axis. I have every bone in rig assigned. In animation type when I choose Generic it looks good but in Humanoid it looks like in picture. Thank you for any help.
Hello, If you don't want that your animation looks weird when you import it from blender to unity you have to follow the right process which is Try selecting each of your objects in blender and going to Object->Apply->Location, and also Rotation/Scale. Hope this will help you. Thanks