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Weird shader behaviour in build (LSD effect)

Discussion in 'Shaders' started by pierre92nicot, Mar 23, 2019.

  1. pierre92nicot

    pierre92nicot

    Joined:
    Aug 21, 2018
    Posts:
    57
    https://gyazo.com/fe8e2b64c05e09947b1e997eeeee5f79
    https://gyazo.com/f3ef1bf0700a08f7aa30f84b6c45af20

    The trees use custom shaders (nature manufacture)

    I have tried to include all my customs shaders in "always included shaders" (Project setting/Graphic) but with no effect.

    Even standard shaders do not display properly in build (everything is working fine in editor), I have tried to include standard shader in "always included shaders" without success.

    TextMeshPro do not render correctly (Have tried to include TextMeshPro shader)

    I am starting to lose my mind as everything was working fine few days ago :(

    If anyone could help.

    Using unity 2018.3.5f1, single pass, realtime GI and forward rendering (VR project).

    (Windows 10 gtx 1060)

    Thanks.
     
  2. pierre92nicot

    pierre92nicot

    Joined:
    Aug 21, 2018
    Posts:
    57