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Weird renderTexture glitch

Discussion in 'VR' started by Untoldecay, Apr 7, 2019.

  1. Untoldecay

    Untoldecay

    Joined:
    Apr 9, 2016
    Posts:
    24
    Hi everyone.

    I'm adapting the brackey portal tutorial to VR for oculus go, and I'm one step to the end, but... buuut ( check the previous steps here if you feel like it ).
    I have a weird glitch on my destination renderTextures portal. You can see it in the file I attached to the post ( never mind the green beam ).

    It must have something to do with depth I suppose?.
    I have flipped spheres normals for using them as "local" skybox which apparently are not displayed as opaque object when my cameras are in clear flags skybox mode, so I've put all of them in clear flags depth only and my player cameras have a greater depth than the others.

    Any idea?

    Thanks!
     

    Attached Files: