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Weird render spike

Discussion in 'General Graphics' started by kaiyum, May 12, 2022.

  1. kaiyum

    kaiyum

    Joined:
    Nov 25, 2012
    Posts:
    686
    If camera stands still, there is no vsync and all the UI canvases are turned off, in such a case what would be the cause of render spike?

    upload_2022-5-12_16-16-44.png

    Unity version: 2020.3.20f1
    Runtime: Android
    URP was used. Shaders are all standard urp lit except the water.
    I used application.target frame rate = 60
    Also I used optimized frame pacing and dynamic resolution in camera.
    Notable settings are in attachments. I am curious why there would be any render spike given my situation. Any explanation would be greatly helpful.