I've recently added LOD to a few of my objects, some of which are static objects. I'm finding that realtime lighting is behaving strangely on those objects now, and I don't know if I've done something wrong, or if this is a shortcoming of the realtime lighting system. It seems like only one of the meshes in my LODGroup actually get lightmapped. When the scene loads, I can see lighting on the object, but if I move closer to it, such that the mesh is replaced with one of the other LOD meshes, all of the lighting on the object disappears. I saw a post from back in 2015 stating that this was how things worked then, but there was hope that it would be improved. Does anyone know if this was actually improved? Or is realtime GI lighting on static objects not compatible with LOD? Thanks.