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Question Weird problem with random UV offset

Discussion in 'Shader Graph' started by cofcof, Jan 10, 2023.

  1. cofcof

    cofcof

    Joined:
    Sep 17, 2013
    Posts:
    10
    Ok, so my issue is why is it only in play mode my Random UV offset stops working in-game view window works, and in the Unity Editor as well. Once I hit play mode it defaults to the default UVs set in Blender. Not sure why can someone help please will it look the way it does in the editor or in play mode when I go to build it for release?

    Shader Graph Image: https://www.dropbox.com/s/ij6u8j15qrbqpo9/Shader Graph.png?dl=0
    In Editor view: https://www.dropbox.com/s/yfvmb6bc7vjtbs6/In Editor.png?dl=0
    In Game without Playing: https://www.dropbox.com/s/sqkhur52m6z54ds/Game View In Editor.png?dl=0
    In-Game Playing: https://www.dropbox.com/s/mrmj7y1rq7a7ive/Playing.png?dl=0
     
  2. cofcof

    cofcof

    Joined:
    Sep 17, 2013
    Posts:
    10
    Figured it out it's flagged static so random UVs won't work with that option for others that may have the same issue Occlusion do anything?