Hi Everyone, I'm trying to make a smoothly lit-shader that uses vertex color and no textures for models made in VR using Quill. Models made in Quill tend to come out very sausage-y like this: To fix this, I attached a posterize node to the Lit Master's normal. I got some good results. However, something's wrong with the shadows. I can only get darker shadows when viewing the models at certain angles. I'm new to making shaders so I'm not sure how to fix this. Any help would be much appreciated!