I'm having random slowdowns when playing a scene in the editor so I launched the profiler which gave me the attached information for Physics... So apparently I have 2.5k active dynamics, 2.5k active kinematic objects 12 static colliders, 2.5k rigidbodies, 2.0k trigger overlaps, and the killer: 3.4M constraints That would explain poor performance if it was true, but this particular scene has no rigidbodies, no colliders, no physics of any sort going on - it's just UI... Does anyone have any idea what this might be?