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Weird performance issue

Discussion in 'Physics' started by BoaNeo, May 23, 2020.

  1. BoaNeo

    BoaNeo

    Joined:
    Feb 21, 2013
    Posts:
    56
    I'm having random slowdowns when playing a scene in the editor so I launched the profiler which gave me the attached information for Physics... So apparently I have

    2.5k active dynamics,
    2.5k active kinematic objects
    12 static colliders,
    2.5k rigidbodies,
    2.0k trigger overlaps,

    and the killer:

    3.4M constraints

    That would explain poor performance if it was true, but this particular scene has no rigidbodies, no colliders, no physics of any sort going on - it's just UI...

    Does anyone have any idea what this might be?
     

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