I am facing a really annoying and weird behaviour in my project. Attaching screenshots to compare differences between Expected result and current result. SORRY IF THIS IS THE NOT RIGHT WAY OF ASKING QUESTION OR IF THIS ISN'T THE RIGHT PLACE TO ASK THIS QUESTION, I HAVE NO IDEA ABOUT THESE, APOLOGIES. Unity version: 2019.3.5f1 Marked these problems with circle. This behaviour is similar to older version of Unity Render Queue order and annoyingly, there's no render queue order field in Unity 2019.3.5f1 URP. Next screenshot is a result of what I want. Screenshot# 2: And you know what's more weird than this? When I expand shader properties panel of material inside inspector, this problem is gone for as long as I hit play button. Don't know if I am the only one facing this problem but please do help, anyone. THINGS THAT I ALREADY TRIED: Tried using different materials, nothing fixed. Tried changing Priorities, nothing fixed. Tried changing camera, nothing fixed. Tried changing scenes, nothing fixed. HELP!!!!