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weird normal map issue with sprites

Discussion in '2D' started by unity_eBK7N4vuWJw5VQ, Aug 18, 2021.

  1. unity_eBK7N4vuWJw5VQ

    unity_eBK7N4vuWJw5VQ

    Joined:
    Jul 21, 2021
    Posts:
    5
    hey guys, I'm having this big problem on my 2d scene where the normal maps seem to not match perfectly my pixel art. All the pixels look either blurry, or shifted, or bleeding out. It looks like I got this after the last update.

    upload_2021-8-18_10-27-44.png

    upload_2021-8-18_10-28-2.png

    when I play and move around there's some sort of flickering happening to it as well, it's not smooth. But everything looks fine if I turn off the normals on my lights.

    All my sprites and normals are point no filter, and no compression.
     
  2. unity_eBK7N4vuWJw5VQ

    unity_eBK7N4vuWJw5VQ

    Joined:
    Jul 21, 2021
    Posts:
    5
    I found it, if anybody has the same issue. Basically when I updated my unity, the URP settings looked different, and I just had to tweak this value. the render scale wasn't at 1
    upload_2021-8-19_8-57-7.png
     

    Attached Files:

  3. Dormarr

    Dormarr

    Joined:
    Nov 21, 2021
    Posts:
    1
    Life saver, thank you