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Discussion in 'Linux Editor' started by LukaKotar, Sep 27, 2015.
I am still facing the same issues - no resolution?
i've been told it would be solver in 2019.3 suposedly released in january ^^
The bug is still present in 2019.3.0f6....
Is there someone working on this really annoying bug ? of will linux target is planned to let die just like webgl for uselessness ?
i mean.... 5 years for solving a bug involving 5 lines of code.....
errrr i can imagine how devs can be slow but this converges to 'nevermindness'
Please could anyone well minded and honest remove this lying "FIXED" in the title ?
Hi, I added this to the title because the bug was indeed fixed. Similar issues appeared shortly after, one where all mouse inputs were delayed, and later one where some mouse movements were skipped. I never removed the word "FIXED" from the title, because I don't think it's the same bug as I described in the original post.
Right now, I think the mouse input in the editor works fine (at least for me), but if you feel otherwise, you should create a new thread and/or submit a bug report to get it resolved.
first of all i have to apology for beeing angry on this long lasting bug.
Yes this bug is fixed and i'd like to explain why it was not for me:
I thought it came from unity but it doesn't.
My only way till now to have a linux is to run a debian 10 on vmware from a windows 7.
After hours ( days ) of searching on the net, i finally found the way to make all works
With vmware ( and also with virtualbox ) a similar bug still appears.
I started to setup a dev chain on linux for grabbing the mouse pos in an library and send it to unity through a DLL load.
It started to work in an interresting and promising way and then i found by chance a topic on the web talking about mouse and vmware:
I set up this flag in the vmware setup file, restarted my debian, ran my buggy mouse unity app and magic !!!!!
the mouse behaved perfectly !
I gonna try out on a real debian today ( without vmware ) to confirm this, but for now i can say a unity app compiled towards linux, running on a linux under vmware f*cks up mouse cursor position
Again i come ashamed with my apologies and wish you a nice day
Happy unitying !
Cursor still move even in Cursor.lockState = CursorLockMode.Locked in version 2021
I am on Ubuntu 18.04 running unity 2020.3.2f1. The bug still exists!
Hey guys, I updated and read the logs for Unity 2021.1f1 (and above) that weird cursor bug that plagues us for several years was finally fixed. Bad news is, when moving from 2020.3 LTS i got memory issues, where running my game in editor 3 times would use 25GB of ram. So I had to switch back to LTS and just use '
controller.lockState = (int)UnityEngine.CursorLockMode.None;
controller.lockState = (int)UnityEngine.CursorLockMode.Locked;
In my code again...