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Weird mesh reflections

Discussion in 'General Graphics' started by moleagent007, Nov 24, 2021.

  1. moleagent007

    moleagent007

    Joined:
    Nov 13, 2021
    Posts:
    1
    Hi! I want to recreate an old PS2 game, and I have used NinjaRipper to get the models from it, but the map is reflecting very weirdly.

    It looks something like that:
    upload_2021-11-24_3-34-1.png
    You can see those weird triangle reflections.
    The mesh looks like that:
    upload_2021-11-24_3-32-51.png

    How can I fix that?
     
  2. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    1,942
    @moleagent007
    UV unwrap the mesh model, in a 3D modelling application like maya or blender etc, then export the mesh as an fbx into Unity, and see if that solves this problem.
     
    Last edited: Dec 16, 2021
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