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Weird mesh after fbx import from Blender

Discussion in 'Asset Importing & Exporting' started by Chio98, Nov 13, 2019.

  1. Chio98

    Chio98

    Joined:
    May 25, 2018
    Posts:
    5
    I'm having a trouble with an animated model exported from Blender in .fbx format into Unity.
    The model has shape keys drivers that better deforms the mesh along with the bones and I don't see any problems with them in Unity.
    The model, when I animate or pose into Blender, is perfectly fine and all the joints meshes are ok, and also if I import the mesh into Unity without the armature, in a pose, joints are ok too. The problem is when the model has an armature in Unity, some joints are distort and different from the model in Blender.
    I don't think the cause can be the 4 bones limit that Unity has because I tried to limit that number in Blender and the result is identical. I know it's a little difference but after all the work to adjust the bends I would like to avoid this glitches.
    Here I post comparisons between some of the result in Unity with an armature(first pictures) and without and armature(second pictures).
    Hope someone can help me