Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Weird lightmap when game is spanned across 2 screens

Discussion in 'Global Illumination' started by Remi_Tribia, May 19, 2015.

  1. Remi_Tribia

    Remi_Tribia

    Joined:
    Apr 29, 2015
    Posts:
    40
    Hi,

    I need a dual screen view, I tried the windowed custom resolution trick, but when the game is spanned over the 2 screens, the lightmap keeps on doing weird things. I got meshes with correct lighting, others without lighting (like when we toggle the built-in lighting in the editor), and it changes when I move or look around. All my lights are baked. What can be the source of this issue?

    Thanks!
     
  2. Remi_Tribia

    Remi_Tribia

    Joined:
    Apr 29, 2015
    Posts:
    40
    It happens also when I start in fullscreen (with correct lighting) and I press alt+enter to go in windowed mode then lighting is all messed up. Same thing the other way, start in windowed mode and then go fullscreen.
     
  3. Remi_Tribia

    Remi_Tribia

    Joined:
    Apr 29, 2015
    Posts:
    40
    Okay after some testing the problem comes from reflection probes, they were set to realtime (because I don't know why when baked they appear black) and update on awake, when I put them on "every frame" the problem disapeared :)