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Weird Light/normal artifacts on mesh

Discussion in 'General Graphics' started by Druyanizm, Feb 6, 2019.

  1. Druyanizm

    Druyanizm

    Joined:
    Oct 22, 2018
    Posts:
    2
    Hey,
    I'm importing a mesh from Blender to unity (FBX) and I get this weird artifact that looks like a burnt image.
    upload_2019-2-6_10-22-43.png

    tried to reset the scale, recalculate normals, and every other trick blender has to offer with no luck :(
    Tried to remodel the mesh - same result.
    Tried to change the import setting in Unity, it helped a little - the mesh is still burned but not as much.

    any suggestions?
     
  2. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    1,294
    Maybe it's a shadow?
     
  3. Druyanizm

    Druyanizm

    Joined:
    Oct 22, 2018
    Posts:
    2
    Nope,
    it's has something to do with normals, the model accepts the light in a weird way
     
  4. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    1,294
    UV's are correct?
     
  5. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    5,731
    It looks like you have smooth normals on your cylinder, combined with kind of common spherical harmonic artifacts.