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Question Weird light baking in URP

Discussion in 'General Graphics' started by takishibe, Nov 23, 2023.

  1. takishibe

    takishibe

    Joined:
    Mar 29, 2023
    Posts:
    9
    Hey. Anyone have experience with Point and Spotlights giving really weird results in URP?
    I started with the 'URP-Balanced' template, and think I've only ever changed the Shadow Distance setting, but something has definitely changed in my scene here.

    After baking, I get the result to the left. Just duplicating the Object in the Scene shows the good result but as soon as I bake the scene it turns into the left.

    upload_2023-11-23_12-27-12.png

    Anyone got suggestions on what I should tinker with?
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,884
    Send screenshots of point light settings, object settings, lightmap, and lighting/bake settings
     
  3. takishibe

    takishibe

    Joined:
    Mar 29, 2023
    Posts:
    9
    Point Light
    upload_2023-11-28_11-6-25.png

    Lighting Settings
    upload_2023-11-28_11-7-2.png

    Mesh Object
    upload_2023-11-28_11-7-43.png